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  1. #1
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You're quick to throw the word ignorant around
    I call it as I see it. If you can't recognize that this is an issue that affects DoLs far more than anyone else, that's ignorance. Simple as that.

    That does not necessarily mean that I think only DoLs deserve to have an adjustment made, but it does mean that I think they're the only ones that need it. If I'm on a DoW/DoM and someone drags something on me and gets me AoEd, I can either ignore it because it likely wasn't severely interrupting anything I was doing anyway, or I can easily fight off the mob. If I'm on a DoH, I can just go craft in town. If I'm on a DoL, I get to do nothing except suck wind and whine to a GM, and even then it's not like the GM is going to give me my items or my unspoiled node back.

    I'm curious as to what makes you think what we have now is a "balance" that needs to be preserved, rather than a blaring obvious problem that needs addressing.

    (sorry to burst your bubble but I love gathering, probably more than you do.)
    Not only is that completely irrelevant, I also completely don't care. My bubble's just fine.

    but it's not ignorance other than not realizing if they do this change, they have to do the change universally or balance is skewed.
    The "balance" is already skewed as it currently is, and I already explained why more than once.
    (17)

  2. #2
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Another solution would be to remove enemies with AoE attacks from gathering nodes

    Or giving DoL the skill "throwing stone" back
    (0)
    Last edited by Felis; 11-28-2014 at 07:37 PM.

  3. #3
    Player
    Fynlar's Avatar
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    Jan 2014
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    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Another solution would be to remove enemies with AoE attacks from gathering nodes
    Could, but that would actually affect the rest of the "non-DoL" game, even if only in a minor way.

    Simply giving DoLs AoE protection (only from enemies NOT on the player's hate list) while gathering, or while Stealth is up or whatever, would have pretty much zero impact on the rest of the game, and would be the solution that would make most sense to go for from a designer's standpoint.

    Or giving DoL the skill "throwing stone" back
    Haven't been around long enough to know what that does @_@
    (3)
    Last edited by Fynlar; 11-28-2014 at 07:42 PM.

  4. #4
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Fynlar View Post
    Haven't been around long enough to know what that does @_@
    It was the attack skill DoL and DoH had during 1.x
    It throw stones at the enemie (with the /throw animation) and cause 100% stun.
    (0)
    Last edited by Felis; 11-28-2014 at 08:31 PM.

  5. #5
    Player
    Squa11_Leonhart's Avatar
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    Aug 2013
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    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Fynlar View Post
    Simply giving DoLs AoE protection (only from enemies NOT on the player's hate list) while gathering, or while Stealth is up or whatever, would have pretty much zero impact on the rest of the game, and would be the solution that would make most sense to go for from a designer's standpoint.
    False, it would entirely remove a perception of danger.

    If you don't like games that have some danger, maybe you should play another game?
    (1)

  6. #6
    Player
    Visgal's Avatar
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    Feb 2012
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    Limsa Lominsa
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    27
    Character
    Visgal Goldmane
    World
    Omega
    Main Class
    Goldsmith Lv 70
    If anything we need to bring back the sense of endangerment, back when DoL had throw stone mobs were keen on ripping you a new hole in your vest. I get that interrupts are annoying, but giving you immunity to all living hell and attacks that come from whatever foul creature in eorzea. Isn't that adding too much of a trollolol, I am immortal attitude? More than we already have now in 2.0? What if badass Odin showed up, he wouldn't be able to hit a gatherer that has stealth up?

    Should some people fight nearby, shouldn't you then maybe evade that spot? It's a risk to gather in the world!
    (1)

  7. #7
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If anything we need to bring back the sense of endangerment, back when DoL had throw stone mobs were keen on ripping you a new hole in your vest. I get that interrupts are annoying, but giving you immunity to all living hell and attacks that come from whatever foul creature in eorzea. Isn't that adding too much of a trollolol, I am immortal attitude? More than we already have now in 2.0? What if badass Odin showed up, he wouldn't be able to hit a gatherer that has stealth up?
    Who really cares if they had immunity from Odin or whatever (only as long as Stealth or the gathering window was open or whatever, mind you)? It's not like DoLs are ever going to be useful in fighting anything anyway.

    The problem is that AoEs and stuff hitting you rarely poses a real threat, even on a DoL. It's kinda like the heavy effect you get hit by when mounted. There is no "danger" aspect of it, it's merely an annoyance. The difference is that here, other players are the direct cause of that annoyance, and it can be weaponized and used as an intentional means to troll and grief others because of how easily it works.

    Should some people fight nearby, shouldn't you then maybe evade that spot? It's a risk to gather in the world!
    So what, I should just go home if that happens? Are you serious?

    A lot of times there is only one specific spot to use that only appears once per RL hour (unspoileds). People can also show up after you've already clicked the node, at which point you're screwed because as soon as you close the window (or if the game closes the window for you if you're hit by something), kiss goodbye to your node.

    The unspoiled/mooch systems are too unforgiving with how they work (as in, you must stay at this point and stay in gathering mode, or else you lose your node/mooch) for me to support the current system (as in, forced exit of gathering mode if you are ever struck by someone else's stray AoE).

    False, it would entirely remove a perception of danger.

    If you don't like games that have some danger, maybe you should play another game?
    Again, what danger? The DoLs have an innate stealth ability. They're not *supposed* to be endangered by mobs unless you're in a place way above your level. You're looking at the wrong class if you're wanting to play a class with a danger element.

    The only "danger" here usually is of having other random people/trolls dragging mobs on you to AoE you, intentionally or not, which is a "danger" that shouldn't exist anyway. It's less a danger and more just a stupid time waster that only serves to get players riled up at each other and more needless GM calls to be filed.
    (14)
    Last edited by Fynlar; 11-28-2014 at 08:38 PM.

  8. #8
    Player
    Visgal's Avatar
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    Feb 2012
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    Limsa Lominsa
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    27
    Character
    Visgal Goldmane
    World
    Omega
    Main Class
    Goldsmith Lv 70
    Because of the perception of danger in the game. You are given that ability to avoid being detected. Not to be immune to aoe attacks as you have found out, that would be too silly.

    Yes I know how the nodes work and the timespan of them, I also know about how long it takes to gather from them. But as you are running to the node, are you not observant of the area around you? Perhaps somebody is fighting near it, tell him to politely move? If you are mindlessly running to the node and a fellow ends up near you, it's really tough luck.

    Or he could be a baselard and do it for kicks, that sucks.
    (1)

  9. #9
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Visgal View Post
    Because of the perception of danger in the game. You are given that ability to avoid being detected. Not to be immune to aoe attacks as you have found out, that would be too silly.
    Or, y'know, they could do away with this silly "Oh, no! You've been attacked by something! Clearly there's no possible way you want to keep gathering!" thing they have going on and just let us decide what we want to do ourselves. . .
    (10)

  10. #10
    Player
    Visgal's Avatar
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    Feb 2012
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    Limsa Lominsa
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    Character
    Visgal Goldmane
    World
    Omega
    Main Class
    Goldsmith Lv 70
    Now that's an actual idea and for gatherers only I wouldn't mind. Then you'd only lose the node if you idle around and loose all your hp.

    However, would that be fair for those leves or fates where you need to pick up items from the ground?
    (0)

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