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  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Chiramu View Post
    For number 2, it will be too easy for people to not put their DoTs up. You can see the DoTs of all the classes, so you know how many people are keeping their DoTs up. If you remove this then people can slack off easier in combat and make fights drag out longer and make it harder for everyone else.
    Doesn't seem like an issue. Other AAA mmorpg titles have individual dot damage displayed. It's very difficult to conceptualize how much damage summoners and scholars do while playing the class because most of your damage is amalgamated.
    (0)

  2. #2
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by reality_check View Post
    Doesn't seem like an issue. Other AAA mmorpg titles have individual dot damage displayed. It's very difficult to conceptualize how much damage summoners and scholars do while playing the class because most of your damage is amalgamated.
    You could always slap some DoTs on a dummy alone and see what comes out. If you don't have dummy access (which you should, there are ones in Whitebrim if you don't wanna jump into residential zones) you could take the damage dealt by Ruin or something and math the potencies to find the average of each DoT tick.
    (0)

  3. #3
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    1. Don't see a problem here. Would be nice.

    2. I'll put this one a bit differently. GIVE US A DPS METER in game with some breakdown stats as an option.

    3. Better. Flying text FILTERS same as log window filters. Mix and match what you want to see.

    4. Think people have said enough but I'll add one more. Even if your combo has always been 1,2,3 what if with expansion it will be a branching path?

    5. Hmmm I never had an issue with this since I can just look at the spell icon and see the tiny red mark on it at a glance.

    6. Controller targeting is sooo easy. Most of the time it will be pointed straight at the enemy you have targeted so it's a quick activate skill and drop it. Atleast on legacy camera. But still I never had problems placing targetable AoEs... you are aware you don't need to use the shoulder button+stick to place but can just move the camera(atleast on legacy camera).(PS3 and PS4 player here)

    7. I can see this beneficial to mages - I'd just put it this way... there already is an /autofacetarget command... just add a continuous param to it for this.
    (0)

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