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  1. #11
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Viridiana View Post
    It wouldn't matter right now anyway. All the dot damage being done to the target is added into one big number that flashes by. There's literally no way to tell how much of that is yours and how much is another player's. Changing the color of the text is not even something they could implement unless they also broke the dot damage out to its separate components, which is something I sadly don't see them doing.
    Isn't your DoT separated from another player's DoT fly text already? I would see a DoT damage of 35 flash across my screen when a BLM use thunder and the text would be in blue, so I assume that's another players DoT.
    (0)

  2. #12
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Blue text is raw damage by another player. Thunder has an initial hit and than the DOT effect takes place. Only DOTS that doesn't do that is Shadow Flare and the ninja one. Basically any dot that isn't applied on the boss but on the floor.
    (0)

  3. #13
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by melflomil View Post
    Blue text is raw damage by another player. Thunder has an initial hit and than the DOT effect takes place. Only DOTS that doesn't do that is Shadow Flare and the ninja one. Basically any dot that isn't applied on the boss but on the floor.
    So like Viridiana said, that the dev team would have to separate each players DoTs fly text before changing it to another color. And I'm guessing coding like that isn't less than 3 lines of code.
    (0)
    Last edited by Bigcat9715; 11-30-2014 at 01:49 PM.

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