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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    PS3 limitations
    (0)

  2. #2
    Player
    Kanemano's Avatar
    Join Date
    Jul 2012
    Posts
    105
    Character
    Kanemano Manomano
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    I can see the PS3 being a limiting factor, as increasing the FoV would potentially increase the number of renderable objects, ALTHOUGH with a hard cap already instituted to how many character models can be viewed, I really don't see this as an issue, especially when your own settings are customizable via the Character/System config.

    I already know the engine is capable of dynamically changing the FoV live; we can see it happen during quite a few live cutscenes post 2.0. All that we're missing is the ability to actually change it ourselves.
    (2)
    Last edited by Kanemano; 11-27-2014 at 04:52 PM.
    I'm a Ninja.