PS3 limitations
PS3 limitations
I can see the PS3 being a limiting factor, as increasing the FoV would potentially increase the number of renderable objects, ALTHOUGH with a hard cap already instituted to how many character models can be viewed, I really don't see this as an issue, especially when your own settings are customizable via the Character/System config.
I already know the engine is capable of dynamically changing the FoV live; we can see it happen during quite a few live cutscenes post 2.0. All that we're missing is the ability to actually change it ourselves.
Last edited by Kanemano; 11-27-2014 at 04:52 PM.
I'm a Ninja.
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