I also think they should buff the recast timers to less than a second, therefore we can just pump out more damage (DPS) at the cost of TP (which they should nerf). Obviously that would be too broken, but the way to balance that would be to negate any damage that could hurt an enemy after cancelling. For example I go into True Thrust> Voral (2 hit) and cancel the 2nd hit early with Life Surge into Full thrust. In that example a Life Surge cancel on Vorpal thrust was mis executed which results in a loss of damage. While this is a small thing, over time if the DRG isn't careful they will lose more DPS. With this approach I believe a new layer of gameplay can be enjoyed by DRGs. Our positioning isn't as mentally demanding as Monks from the people I've played with. So I believe the gameplay skill cap for DRGs should rise along with the ability to deal even MORE damage. Albeit a fair trade. What do you all think?

After all I'm kind of a Noob.