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Thread: Dragoon Changes

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  1. #1
    Player
    SoundMatch's Avatar
    Join Date
    Dec 2014
    Posts
    7
    Character
    Sound Match
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    WHAT? There are LOTS of times where I needed to use EJ to get the hell out of stick situation. E.g. The Adjudicator boss battle when he spawns the AoE Sands attack. There have been times where he marked me with the sand sphere and I EJed the hell away from my group and Spine shattered right back to the boss. I'm sorry I understand that you believe it's your opinion but the fact is there are a multitude of situation that EJ can be USED PROPERLY (Titan Ex when I'm marked with the granite goal, Garuda Ex, Labyrinth Phelngeton boss or something, when he starts to charge his astral flare). Even if there weren't these examples to show that EJ can be useful in normal situation why should the way an ability be designed for limit it's potential? It doesn't matter if I've only been playing for 2 months. Its not about how an ability is supposed to be used, its more of how you can use it to do your job better. I'd rather dodge and live to deal out DPS than die. Cause a DEAD DPS is no DPS.
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  2. #2
    Player
    SoundMatch's Avatar
    Join Date
    Dec 2014
    Posts
    7
    Character
    Sound Match
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    I also think they should buff the recast timers to less than a second, therefore we can just pump out more damage (DPS) at the cost of TP (which they should nerf). Obviously that would be too broken, but the way to balance that would be to negate any damage that could hurt an enemy after cancelling. For example I go into True Thrust> Voral (2 hit) and cancel the 2nd hit early with Life Surge into Full thrust. In that example a Life Surge cancel on Vorpal thrust was mis executed which results in a loss of damage. While this is a small thing, over time if the DRG isn't careful they will lose more DPS. With this approach I believe a new layer of gameplay can be enjoyed by DRGs. Our positioning isn't as mentally demanding as Monks from the people I've played with. So I believe the gameplay skill cap for DRGs should rise along with the ability to deal even MORE damage. Albeit a fair trade. What do you all think?

    After all I'm kind of a Noob.
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