I too agree that Elusive Jump has it's uses, it's great when you are neck deep in some big AoE and wouldn't have the time to run out of it, but it's also nice as a gap closer.
For instance, in Turn 9, when Nael jumps off before the beam and lands somewhere behind you, Elusive Jump is super useful to quickly get to her and sneak in a Impulse Drive > dodge AoE > getting back in and using Disembowel > Leg Sweep > Chaos Thrust.
Doesn't have that pesky animation lock either. I would vote for shorter CD though.


Reply With Quote



