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Thread: Dragoon Changes

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  1. #1
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I too agree that Elusive Jump has it's uses, it's great when you are neck deep in some big AoE and wouldn't have the time to run out of it, but it's also nice as a gap closer.

    For instance, in Turn 9, when Nael jumps off before the beam and lands somewhere behind you, Elusive Jump is super useful to quickly get to her and sneak in a Impulse Drive > dodge AoE > getting back in and using Disembowel > Leg Sweep > Chaos Thrust.

    Doesn't have that pesky animation lock either. I would vote for shorter CD though.
    (1)

  2. #2
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jollyy5 View Post
    I too agree that Elusive Jump has it's uses, it's great when you are neck deep in some big AoE and wouldn't have the time to run out of it, but it's also nice as a gap closer.

    For instance, in Turn 9, when Nael jumps off before the beam and lands somewhere behind you, Elusive Jump is super useful to quickly get to her and sneak in a Impulse Drive > dodge AoE > getting back in and using Disembowel > Leg Sweep > Chaos Thrust.

    Doesn't have that pesky animation lock either. I would vote for shorter CD though.
    *high fives* slightly better is holding Spineshatter then instantly following her with your jump as she jumps. Fun as hell and u can get that same attack in, dodge the aoe, get 2 more attacks off on her, then Elusive Jump back to her as she lands on the tanks head =)

    Afterwards, laught it up to your groups MNK about how he dipped below 400 xD
    (0)
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