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Thread: Dragoon Changes

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  1. #12
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hittokiri View Post
    Allow me to re-phrase my statement about EJ, and before the rage continues, these are my opinions to help the class, not to complain. I do agree "USELESS" is to strong of a term, broken fits better, and all of your post further my argument. Every post states that they use EJ as a gap closer....... As far a EJ is concerned, this is the farthest thing from what it was designed for. A movement designed to get away from danger, reduce agro and remove you from the fight is consistently, and primarily being used to jump into the fight and gain agro quicker....
    I don't know any DRG that uses EJ to "jump into the fight and gain aggro quicker".. Read again what others have said. It's used primarily to escape AoE or re-position for an add or other mechanic. It sounds like you just want another ability to cause damage instead of give some utility (DRG already has piss for utility so you want to neuter it further? Lol)

    Quote Originally Posted by ColdestHeaven View Post
    Heavy Thrust to 20%, Phlebotomize cost reduced to 70 TP (original: freaking 90 TP), Jump cooldown reduced to 30s, Power Surge appliable to Dragonfire Dive, Feint being given a new purpose and trait, Elusive Jump cooldown reduced to 2m or less. Just a couple of things I wouldn't mind.
    They really need to re-consider DRG TP cost overall I think, and bard while they're at it. Traited Invigorate does not really make up for the difference.
    (1)
    Last edited by whiskeybravo; 11-29-2014 at 02:28 AM.