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Thread: Dragoon Changes

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  1. #1
    Player
    Hittokiri's Avatar
    Join Date
    Nov 2014
    Posts
    2
    Character
    Maximus Vindicem
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Allow me to re-phrase my statement about EJ, and before the rage continues, these are my opinions to help the class, not to complain. I do agree "USELESS" is to strong of a term, broken fits better, and all of your post further my argument. Every post states that they use EJ as a gap closer....... As far a EJ is concerned, this is the farthest thing from what it was designed for. A movement designed to get away from danger, reduce agro and remove you from the fight is consistently, and primarily being used to jump into the fight and gain agro quicker.... I am not saying that you should not be using all techniques to their fullest potential but this is the exact opposite of what it is designed for. It would be like constantly using spineshatter to jump out of an AOE. It makes no sense... yes you can if you need to, but you would never use that as it's primary purpose. I am looking for it to be reworked to function for both purposes, at least allow me to jump forward, turning around to backflip into a fight with an agro reducing tech I what I am looking to eliminate. The cool down timer too... 180 is far to long.
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  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hittokiri View Post
    Allow me to re-phrase my statement about EJ, and before the rage continues, these are my opinions to help the class, not to complain. I do agree "USELESS" is to strong of a term, broken fits better, and all of your post further my argument. Every post states that they use EJ as a gap closer....... As far a EJ is concerned, this is the farthest thing from what it was designed for. A movement designed to get away from danger, reduce agro and remove you from the fight is consistently, and primarily being used to jump into the fight and gain agro quicker....
    I don't know any DRG that uses EJ to "jump into the fight and gain aggro quicker".. Read again what others have said. It's used primarily to escape AoE or re-position for an add or other mechanic. It sounds like you just want another ability to cause damage instead of give some utility (DRG already has piss for utility so you want to neuter it further? Lol)

    Quote Originally Posted by ColdestHeaven View Post
    Heavy Thrust to 20%, Phlebotomize cost reduced to 70 TP (original: freaking 90 TP), Jump cooldown reduced to 30s, Power Surge appliable to Dragonfire Dive, Feint being given a new purpose and trait, Elusive Jump cooldown reduced to 2m or less. Just a couple of things I wouldn't mind.
    They really need to re-consider DRG TP cost overall I think, and bard while they're at it. Traited Invigorate does not really make up for the difference.
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    Last edited by whiskeybravo; 11-29-2014 at 02:28 AM.

  3. #3
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by whiskeybravo View Post
    They really need to re-consider DRG TP cost overall I think, and bard while they're at it. Traited Invigorate does not really make up for the difference.
    Eh, DRG's better off than BRD/MNK in the TP department so it's a non-issue (you'll get Army's before you're dry). Any buff to TP management would put DRG on the level of self-sustaining with any breaks in most fights.
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  4. #4
    Player
    SoundMatch's Avatar
    Join Date
    Dec 2014
    Posts
    7
    Character
    Sound Match
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    WHAT? There are LOTS of times where I needed to use EJ to get the hell out of stick situation. E.g. The Adjudicator boss battle when he spawns the AoE Sands attack. There have been times where he marked me with the sand sphere and I EJed the hell away from my group and Spine shattered right back to the boss. I'm sorry I understand that you believe it's your opinion but the fact is there are a multitude of situation that EJ can be USED PROPERLY (Titan Ex when I'm marked with the granite goal, Garuda Ex, Labyrinth Phelngeton boss or something, when he starts to charge his astral flare). Even if there weren't these examples to show that EJ can be useful in normal situation why should the way an ability be designed for limit it's potential? It doesn't matter if I've only been playing for 2 months. Its not about how an ability is supposed to be used, its more of how you can use it to do your job better. I'd rather dodge and live to deal out DPS than die. Cause a DEAD DPS is no DPS.
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  5. #5
    Player
    SoundMatch's Avatar
    Join Date
    Dec 2014
    Posts
    7
    Character
    Sound Match
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    I also think they should buff the recast timers to less than a second, therefore we can just pump out more damage (DPS) at the cost of TP (which they should nerf). Obviously that would be too broken, but the way to balance that would be to negate any damage that could hurt an enemy after cancelling. For example I go into True Thrust> Voral (2 hit) and cancel the 2nd hit early with Life Surge into Full thrust. In that example a Life Surge cancel on Vorpal thrust was mis executed which results in a loss of damage. While this is a small thing, over time if the DRG isn't careful they will lose more DPS. With this approach I believe a new layer of gameplay can be enjoyed by DRGs. Our positioning isn't as mentally demanding as Monks from the people I've played with. So I believe the gameplay skill cap for DRGs should rise along with the ability to deal even MORE damage. Albeit a fair trade. What do you all think?

    After all I'm kind of a Noob.
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