Way of Magic Jobs/Classes


Sage Job

requires both blm/whm to be unlocked meaning base classes both need be 30

Abilities

Wizard's Stance - White/Black Wizard Stance - switch intelligence and mind but not only that your total selective abilities as well meaning you can only use thurgs spells in black wizards stance and can only use conjurer abilitys it white magic stance
also gain 20+ damage or healing potency depending on your stance this has 300 second recast time switching isnt something can be done often

Haste/Slow - Increases everyones movement and spell/ability speed by 40% for 30 mins in white wizard stance in black wizard stance you decrease all nearby enemies movement and attack/spell speed by 20% for 30 seconds


Deprotect/DeShell - Lowers targets total defense by 25% for 8 seconds in white wizard form. lowers targets total magic defense 25% for 8 seconds in black wizard for

medica III/Quake - Heals All Targets on the team 300 potency - gives regen 12 seconds / Quake - Deals 220 Earth Damage to All Nearby targets 10% Slow additional effect

Legency Spell - Ultima - Ultima is compressed of all 6 elements deal's as well as light and dark energies. upon using this spell depending on your stance it has 2 effects

Black Wizard Ultima - Massive Range'd Aoe Deals 350 Potency magic damage to all enemies giving 20+ second Paralyze this spell has 220 second recast time

White Wizard Ultima - Restore's everyone's on team equal to there max total health and heals MP/TP to 100 recast time 260 recast time

You gain All the class abilitys of thg/conjurer and trants. as a caster you have no equal in power deservity. however


even thou that this abilitys look powerful on peice of paper. sage when comes arts of white/black magic there well deserve however there no master as you see blm will do mote damage and white mage has stronger mp pull

main stat this class is peity cause you gain enough mind/int from shared traits and weakiness to sage is there medium to low mp