I am reposting this idea in the General thread in an attempt to get a little more feedback than it did in the Battle Environments thread. I apologize for the double post but I'd like to see if this idea is well-received or if I should just go back under the rock I came from.
It is a long, reasonably complex post, I'm not adding a brief "tl;dr summery" because frankly I can't express my idea in a short bulleted list.
Okay, I don't post often and I don't troll the forums often and I'm sure campaign has been brought up before, possibly countless times and I apologize if this is a repeat post. Having said that, here we go.
Alrighty, first up, considering how popular both Besieged and Campaign were in XI, I have little doubt that SE will eventually incorporate a similar system in XIV and it's logical to assume that it will involve the Garlean Empire and it's attempt to seize Eorzean lands.
This post is partly about that but primarily detailing an idea I've always wanted to see in an MMO.
As an introduction to my idea, I'll give you my interpretation of what I would like to see in an FFXIV "campaign"-like sustained conflict.
I envision something similar (perhaps totally ripped off) to Rift's system. I've never played Rift, I know little about it but I believe I understand the concept of their world-wide disaster events or whatever they call them. I would like to see a similar feature in XIV. A system that allows for a level of randomness. I picture Garlean airships blackening the sky of a region and dropping off troops in random locations all over a given region and within each region (think La Noscea) there would be "zones" that encompass areas within the region controlling various camps (Bearded Rock for example) and we'd have to fight in contended areas to retain control of said camps.
This is where I envision the Grand Companies coming into play. I don't know whether or not they issue an NPC linkpearl, if they do, great, if not, they should. At the time of an incursion anyone registered with a Grand Company would be alerted to to the invasion via the NPC linkpearl and a 'call to arms' would be raised.
Obviously Aetheryte camps are very important to XIV for numerous reasons that I don't need to go into. So protecting these camps should be a no brainer. Those responding to the 'call to arms' would be issued a free teleport to the region in question and offered to join a region-wide alliance in first order of work; defense.
Now, this is where my idea comes into play. I envision a ranking system based on contribution to both the Grand Companies and the war effort, similar to various other ranking systems in MMOs but with more power being given to the players; one of the things that I'd always wished Campaign had in XI.
Ranking in FFXI really only served to give you access to better equipment and items for campaign which is all well and good but I'd like to see a system where players are rewarded in a fashion that actually has the potential to affect the conflict.
So, I propose the idea of a ranking system that gives additional abilities to players of a certain rank. I have some specific ideas I've come up with that would fit within the lore of XIV as well as not be entirely game breaking. But I'm certainly open to other ideas if this is well-received.
As I've spent the last 9 years in the US Army, I'll be using US Army Officer grade ranks in my examples. - - [To be Cont.]