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  1. #31
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    It does take a long time.. But thats the content that is desynthesis. Not many enjoy it which is why so many buy instead of dealing with RNG.

    I think they will make the content easier. They could cut the process it takes to get foragers and artisan gear.
    (0)

  2. #32
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Morzy View Post
    It does take a long time.. But thats the content that is desynthesis. Not many enjoy it which is why so many buy instead of dealing with RNG.

    I think they will make the content easier. They could cut the process it takes to get foragers and artisan gear.
    A good start would be to quit releasing slot machine progression. It's a lazy way of slowing down progression through low drops rates that the player is powerless against.
    (1)

  3. #33
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Sibyll View Post
    A good start would be to quit releasing slot machine progression. It's a lazy way of slowing down progression through low drops rates that the player is powerless against.
    RNG is bad but time-gated progression is even worse. A player can do absolutely nothing to beat a lockout, at least with RNG you can toss gil at it until something changes. Ehcatl Sealant was the absolute worst thing to happen to crafting even worse than desynthesis-gated 4 star materials.
    (2)

  4. #34
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Songi View Post
    RNG is bad but time-gated progression is even worse. A player can do absolutely nothing to beat a lockout, at least with RNG you can toss gil at it until something changes. Ehcatl Sealant was the absolute worst thing to happen to crafting even worse than desynthesis-gated 4 star materials.
    Honestly I'd rather have timed-gated than RNG. With time-gated (Tomes) at least I know when I'll get my next upgrade. I killed T9 30 times before my weapons dropped and I know people that got server first that never saw their weapon drop once.

    If it weren't an all or nothing mechanic it wouldn't be so bad. I'd be less upset about failing 10 75% desynths in a row if each failure increased my desynth a little bit and allowed me to progress. I'd be a little less upset about getting screwed on mastercraft demis if there was an alternative main hand I could get, or an alternative way of getting the Supra.
    (5)

  5. #35
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    @OP Lets be honest really, are you upset because your not making enough money off of FCIII and afraid it will happen with MC? Or is it really because you are upset they are making it easier now. Crafting grind can be a bit tedious as is, I welcome the fact that FCIII are easier to obtain now.

    Im still asking myself with all of the work to meld all my gear, deal with the awful RNG, farm Desynth mats so forth and so forth, all this for what? So SE making it easier, i welcome it because I do not see any great rewards with endgame crafting.
    (2)

  6. #36
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lemuel81 View Post
    snip
    Maybe it's just my server is small, but there just isn't a market for gear. I mean most of the sales are from people leveling up crafting (so a pyramid scheme) and from the small percentage of people that get crafted gear for overmelds for end-game content. That's it. When crafted battle gear is designed to be inferior to raid gear while at the same time requiring a lot of time investment to craft and a massive gold sink just to get it to be on par with tome gear then you have a bit of a problem.

    Even if they made the battle gear have it's own progression, like having alternative stats to tome gear and requiring the same coil drops to upgrade the items level, then it might be a more viable option. As it is right now the only people that can afford to wear crafted, pentamelded gear are RMTers, crafters, or people in massive FCs that are given the gear for free, which once again is the minority of the player base.
    (1)

  7. #37
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Yup, small servers got wrecked by the patch. No one on my server really cares to invest in 4 star gear except for glamour. There's maybe a handful of players total who will get an odd piece of 110 crafted to compliment their token gear or coil drops. Other than that, there's really no reason for anyone to have access to 4 star gear (on my server) except to throw money away. Granted, I have 4 sets of i110 crafted on my character but that's because I'm bored and have nothing to spend gil on. Not many have it like me and most would rather sit on their gil instead of spending it on armor or materia that will only last a month or so.
    (0)

  8. #38
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Lemuel81 View Post
    @OP Lets be honest really, are you upset because your not making enough money off of FCIII and afraid it will happen with MC? Or is it really because you are upset they are making it easier now. Crafting grind can be a bit tedious as is, I welcome the fact that FCIII are easier to obtain now.

    Im still asking myself with all of the work to meld all my gear, deal with the awful RNG, farm Desynth mats so forth and so forth, all this for what? So SE making it easier, i welcome it because I do not see any great rewards with endgame crafting.
    No, I'm not worried or upset about my gil or lack thereof. I just don't agree with the method SE are using to make content easier.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  9. #39
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Songi View Post
    snip.
    Unfortunately it took me until my 3rd Artisan Off-hand before I realized that I have really no reason to go 4 star. Culinary I could see being useful, and possibly Alchemist. The rest there just isn't much of a market for. It'll probably be worth it for when the next tier of SBing is available to craft my own i110 stuff, but right now it's just too expensive and impractical and the barrier to entry is far too high.
    (1)

  10. #40
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    I hate the RNG crapfest they've created that surrounds crafting. If they wanted to they could easily fix a lot of problems with very little effort: copy the PVE raid loot method for crafters. Create an NPC that sells a variety of rare items, but the player can only purchase 1 item, once per week (the raid weekly lockout effectively), set the prices to double the mount prices from beast quest vendors and players can be guaranteed an item such as a Mastercraft Demimateria for a reasonable price, that doesn't rely upon RNGsus. This has the added effect of permanently removing gil from the economy, reducing the demand on the MB (and thus depriving bots/gil sellers a source of income) and reducing the temptation for players to buy gil in the first place. All the while, not making it "too easy" to obtain and crashing the market as is what happened with FC3. In addition, players that are not crafters, can have something they can buy & sell on to crafters, so they too, are less tempted to RMT
    (1)

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