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Thread: Thanks, Devs!

  1. #1
    Player
    Hayward's Avatar
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    Aug 2013
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    Limsa Lominsa
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    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70

    Thanks, Devs!

    No sarcasm folks, move along.

    I am actually posting to thank the devs for making Atma a reasonable thing to go after by increasing the drop rate. As of this morning, I've been able to get 4 more Atma which may go toward the Yoshimitsu if I don't get Vajras first. This is the progress that we've been looking for in the Relic questline.

    Again, thanks.
    (15)

  2. #2
    Player

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    Progress was already there you just had to do it, but you decided you didnt want to do it. Making things easier will end up killing the game. You see with out any challenge or long term goals the game becomes stale, boring and old fast. Humans need challenge not something that is stale and boring. Yes somethings are repetative but that is something that cant be avoided even in real life. If everything is easy or is handed to you than you learn nothing, but if something presents a challenge regardless if its a grind it can teach you patience, will power etc.

    I can not thank the dev's for nerfing content as this is something that should not happen as quick as it dose.
    (11)
    Last edited by maxthunder1; 11-25-2014 at 12:46 AM.

  3. #3
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    Character
    Chen Kotomi
    World
    Adamantoise
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    Archer Lv 90
    Quote Originally Posted by maxthunder1 View Post
    Making things easier will end up killing the game.
    I've seen this argument a LOT...in games that are still around with active playerbases even 10 years later. I have yet to see any evidence that making old content easier actually harms a game.
    Most of the games I know that've gone under have been because of content being inaccessible, not too easy. Also bad management but that's neither here nor there.

    *edit* and also, thanks to the devs as well. The atma droprate increase is definitely welcome. Timesinks involving RNG =/= difficulty.
    (19)

  4. #4
    Player
    TheCurls's Avatar
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    Aug 2013
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    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by maxthunder1 View Post
    Making things easier will end up killing the game.
    The only thing they're making easier is catching up to the rest of us. If they keep old content "hard", it will become more and more difficult for new players to get into content as the rest of us move on. Imagine a year into Heavensward when everyone is busy with the second or third version of the new raid it has to offer. How many veterans will be around the early game stuff to get these people through the mud and up where the rest of us are? This game is still pretty new. The disparity is not where it will be later on.
    (14)

  5. #5
    Player
    Meier's Avatar
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    Nov 2011
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    Imagery Land
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    Character
    Meier Michaelis
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    Sargatanas
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    Gladiator Lv 70
    ^ I hope they dont keep the same raid pattern. 4 bosses ever six months. If that stays the same so many people will quit.
    (2)

  6. #6
    Player
    Kuwagami's Avatar
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    Kuwagami Tarynke
    World
    Cerberus
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    Red Mage Lv 78
    Quote Originally Posted by Meier View Post
    ^ I hope they dont keep the same raid pattern. 4 bosses ever six months. If that stays the same so many people will quit.
    last time I checked we had 2 raids per cycle with 8 bosses total. Yes one is easy, but 2 raids nevertheless... Also, if people quit because "not enuf raid bosses", I ask them : "Do you prefer 4 (relatively) hard bosses every cycle or 20 idiotic tank and spank sharing the mechanics of precedent 4 ?"

    i.e, 4 harder fights or 20 "I have one sole mechanics to throw at your face" boring fights ?
    (4)

  7. #7
    Player Alukah's Avatar
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    May 2014
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    1,475
    Character
    Alukah Bast
    World
    Excalibur
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    Goldsmith Lv 90
    Quote Originally Posted by maxthunder1 View Post
    snip
    All that doom and gloom will end up killing the game.
    (6)

  8. #8
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The appeal of being the third* wheel is too great... I also am thankful the devs ensure players are not left in the dust from time. I used to play pretty hardcore (in WoW) and back then catching up would have been more like I'm so high I can barely see the whelps below. Now I can't dedicate so much time and I'm the whelp lol, I appreciate the rolling mountain. If I put in that extra oomph I can hit the peaks but otherwise at least im staying somewhere near the base and not getting avalanched to the next town back.

    Although, a little more help- one week roll over forgiveness on stones would be nice... lol, I was busy last week >.<.

    Would be neat to set in special options for non-nerfed/challange content via party finder/in server only options (don't want to dilute the DF pool). We sort of already have that with Savage Coil. Maybe cute little check boxes "Demon Wall Gnatts checkbox, +1 chest at wall".

    *Fourth, bah Alukah! :P
    (0)
    Last edited by Shougun; 11-25-2014 at 01:52 AM.

  9. #9
    Player
    Fated's Avatar
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    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by maxthunder1 View Post
    Progress was already there you just had to do it, but you decided you didnt want to do it. Making things easier will end up killing the game. You see with out any challenge or long term goals the game becomes stale, boring and old fast. Humans need challenge not something that is stale and boring. Yes somethings are repetative but that is something that cant be avoided even in real life. If everything is easy or is handed to you than you learn nothing, but if something presents a challenge regardless if its a grind it can teach you patience, will power etc.

    I can not thank the dev's for nerfing content as this is something that should not happen as quick as it dose.
    Man, the FFXI brainwashing is strong in this one.
    (11)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
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    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    what will eventually kill the game is if they keep it dungeon.

    After a while it takes its toll, I just started to play again after a 3 week break and only did two dungeons and already sick of it.

    Main reason I feel like the goal is armor after story is over that's what it all comes down to armor grinding so 15 bucks a month for armor levels.

    Reason I still play is well things like ultros fight and classic fights, I wanna see cloud of darkness and waiting for golden saucer, I am trying to be patient but dungeon spamming gets super old quick and hunts are okay but tiring also teleporting all over the place, although like I said still for gear, should be some other goals in the game not sure why they haven't added them.
    (1)

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