Hmm i think quite a few of you are wrong on this i use fracture in my full rotation with my current set up http://na.finalfantasyxiv.com/lodest...acter/6777347/ in fights like say t8 this week i was holding 510-520 dps with just one ninja and with a 2nd monk dragon kicking for me but no ninja 540+ with only Glanzfausts.... yeah yeah 10% echo as well as for tp i can go for about 3mins 45 or so timing my invigorates properly an then ill need a goad to reach my next invigorate
and on the dummy i can do 470+ crits depending with no party buff or str pots or food if i dont use fracture i lose about 10-15 dps with my current rotation.
Thats the great thing about Ninja now its a playable class we can abuse our tp alot more than before because of goad that goes same now for having more skill speed take me atm during my rotation i will have 2 times in 3+min parse where demolish is down for about 1.5 sec but. once i get my hands on the HA weapon (all that 46 ss yummy) i should be able to push that closer so its down even less thus giving me more dps profit right?
(Perfect Balance) - Demolish - Snap Punch (X Str pot) Snap Punch (Blood for blood) Twin snakes (Internal release) Dragon kick (Perfect Balance ends) (howling fist) Touch of death (Steel peak) Boot shine - True strike - Demolish - Dragon kick - Twin snakes - Fracture - Snap Punch
Now we enter the full rotation phase
Boot Shine - True strike - Snap punch
Dragon Kick - Twin Snakes - Demolish (at this point fracture and touch death should both have 3-4 secs on them each *skill speed depending* Touch of death then Boot Shine - true strike - Snap Punch
Dragon kick - Twin Snakes - (steel peak) should be up i think* - Snap Punch
Boot Shine - True Strike - Demolish - Fracture.
Now let me explain why i use fracture like i do, So you want to not use both fracture and touch of death in the same two full 1 - 2 -3 combo so what i do is use fracture at the start after twin snakes then after that i use fracture after every demolish (execpt when touch is needing to be refreshed that takes priority) then you must wait till the next demolish goes up to reapply Fracture.
So to round it up use demolish after every two 1-2-3 rotations.
Dont use fracture and touch of death in the same two 1-2-3 rotations.