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  1. #1
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Fracture is such an infinitesimal dps boost, for a huge tp cost. The only use of fracture is for WAR due to the trait ; untraited it is worthless.

    As a ninja, if i see a mnk use fracture, i give him a warning. If i see him use it again, he won't get another goad for me. I would rather give it to the freacking whm than to see a mnk throw his tp away like this. Just too painful to watch.

    On a more serious note: my brd can also use a goad here and there, and put the extra tp to better use than a mnk using fracture. Please just don't use that crappy skill.
    (3)

  2. #2
    Player
    erkhardt's Avatar
    Join Date
    Jul 2014
    Location
    Ul'Dah
    Posts
    63
    Character
    Maiyumi Moriyama
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Monk was the first class that I took to 50, I'm pretty good with it. That being said, Fracture is never even on my cross class list of abilities. The only DoTs I use are the monk's innate ones (Demolish and Touch of Death for those who don't know). Waste of TP. I generally use a DK combo w/ twin snakes first ending with Demolish from the rear, the I ToD, then move to a Bootshine combo. Do that twice then repeat; but this time with snap punch on the DK combo. Refresh DoT's as necessary. Most of the time though on trash, I won't even waste the TP using DoT's at all. If everyone is doing AoE, I follow suit and use Rock Smash constantly at the end of my combos. Fracture isn't worth it. I have Invigorate, Blood for Blood, and Bloodbath. That's it.
    (0)

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Use with Blood for Blood, otherwise it's barely worth the cross class space
    (0)

  4. #4
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Casper View Post
    Fracture is such an infinitesimal dps boost, for a huge tp cost.
    As a ninja, if i see a mnk use fracture, i give him a warning. If i see him use it again, he won't get another goad for me. I would rather give it to the freacking whm than to see a mnk throw his tp away like this. Just too painful to watch.
    On a more serious note: my brd can also use a goad here and there, and put the extra tp to better use than a mnk using fracture. Please just don't use that crappy skill.
    Fracture is NOT a crappy skill. You can use it when boss jumps, and maybe not a fight like t8 but for t9 it is a decent DPS boost. I use it there just before dragon kick falls off and when I don't have to reapply any other DoTs. It's not major but if you can fit in another attack then there is zero reason not to, and it IS higher potency than most other monk abilities. That said, in a fight like t9 I never really NEED TP except maybe last phase but...don't underestimate fracture.
    (0)

  5. #5
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Altijacek View Post
    Stuff
    Look, if you have infinite TP like in t9 go for it, obviously. It IS a boost. But in FCOB there are little to no downtime. Ressource management is an issue and need to be optimized. I usually use my first and third goad on my mnk, and the second one on my brd. Yeah if i gave the second one to my mnk maybe he could put fracture in there. I would rather give some goad to my brd instead though, and have him go crazy multidoting on adds, because it makes for a much larger difference in dps.

    Edit: someone mentionned previously a 10-15 dps increase using fracture on a dummy. Is this number realistic ? Sure it is !

    However a mnk would parse around 500 dps on a dummy. You are talking about 2.5% damage increase. Now please do the math for the increase in tp used per minute, try to factor in invigorate and stuff, and see how much goad you need before or after. Fracture will kill you tp-wise, and while there IS a dps gain, it is paid way too heavily when there is any kind of tp management needed.

    Edit 2: actually, pretty easy to see that 3 fractures a minute is going to cost you about 50 tp per minute. Over 10 minutes of fight that's 500 additional TP needed. I don't think any mnk can honestly say then end up a FCOB fight with over 500 tp without being babysitted like hell. Ergo, you will need additional ressources for it, and as said before, those ressources are scarce.
    (0)
    Last edited by Casper; 11-28-2014 at 12:41 AM.

  6. #6
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Casper View Post
    Fracture is such an infinitesimal dps boost, for a huge tp cost. The only use of fracture is for WAR due to the trait ; untraited it is worthless.

    As a ninja, if i see a mnk use fracture, i give him a warning. If i see him use it again, he won't get another goad for me. I would rather give it to the freacking whm than to see a mnk throw his tp away like this. Just too painful to watch.

    On a more serious note: my brd can also use a goad here and there, and put the extra tp to better use than a mnk using fracture. Please just don't use that crappy skill.
    Fracture is 6% dps increase aka an extra fist of fire mind u! And i'm sure u understand the concept of "SQUEEZING EVERY AVAILABLE DPS" to clear t13?

    Little to no downtime in FCOB and hence fracture is useless?
    1. t10 :Lets see, u can fracture adds and ST another tank's adds, aiding ur ranged dps, fracture before stacking for wild charge, or tether
    2. t11 : fracture before run from party if got forked lightning, fracture before spreading from seeds of the river from tethered peeps, fracture on boss if u got tat nasty non tank tethers as u can't do rear rotation.
    3. t12 : fracture before u run to bluefire designated spot, fracture bennus including jumbo bennus, fracture boss before u move to throw away little birdie divebombs from the party
    4. t13 : fracture boss before u run for megaflare, earthshaker and etc,

    However OP, adding 100% fracture uptime into rotation only worthed it if u have near BiS / BiS gears. Not even goad will save ur TP, OP, if ur still progressing and trying using fracture 100% uptime.
    (0)
    Last edited by Empressia; 11-27-2014 at 11:44 PM.