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  1. #1
    Player
    MrHobbit's Avatar
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    Aug 2013
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    65
    Character
    Mr Hobbit
    World
    Cerberus
    Main Class
    Pugilist Lv 60

    MONK Goad and Fracture

    so fellow monks i would like to hear your thoughts on Fracture.... yes i know Fracture now that we see more and more ninjas i would like to hear your opinion on the use of fracture in the high uptime fights.
    i mysellf was often against fracture because of its High tp cost compared to relativly low dmg tradoff and as such after the initial weeks of ffxiv i never touched it again, but now that our tp starvation can be prevented or at least delayed whith a fellow ninja what are your thoughts on putting it back in our rotations?

    People thinking fracture is not so great:4
    people thinking fracture is fine :2
    (0)
    Last edited by MrHobbit; 11-27-2014 at 09:07 PM.

  2. #2
    Player
    Casper's Avatar
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    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Fracture is such an infinitesimal dps boost, for a huge tp cost. The only use of fracture is for WAR due to the trait ; untraited it is worthless.

    As a ninja, if i see a mnk use fracture, i give him a warning. If i see him use it again, he won't get another goad for me. I would rather give it to the freacking whm than to see a mnk throw his tp away like this. Just too painful to watch.

    On a more serious note: my brd can also use a goad here and there, and put the extra tp to better use than a mnk using fracture. Please just don't use that crappy skill.
    (3)

  3. #3
    Player
    MrHobbit's Avatar
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    Aug 2013
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    65
    Character
    Mr Hobbit
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    @casper i see we have the same opinion regarding fracture i myself also consider it much to weak for to high of a costs and didnt use it on a monk sins i started doing coil... in 2.0... and i wouldnt even bring it up if not Goad from ninjas, i have yet to do some more testing how heavy it would be on my tp and what if any dps boost it would provide.
    The main reason for this thread was to see if some monks have done some testing on dummy or any high uptime fight with goad and adding fracture in there roation, but untill i see proof be it from myown or someone elses testing saying fracture increases dps by !@#$@# and you are still able to sustain your dmg for XXX then i wont even bother putting it inot my cross class skills.
    THX for your opinion xD
    (0)

  4. #4
    Player
    erkhardt's Avatar
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    Jul 2014
    Location
    Ul'Dah
    Posts
    63
    Character
    Maiyumi Moriyama
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Monk was the first class that I took to 50, I'm pretty good with it. That being said, Fracture is never even on my cross class list of abilities. The only DoTs I use are the monk's innate ones (Demolish and Touch of Death for those who don't know). Waste of TP. I generally use a DK combo w/ twin snakes first ending with Demolish from the rear, the I ToD, then move to a Bootshine combo. Do that twice then repeat; but this time with snap punch on the DK combo. Refresh DoT's as necessary. Most of the time though on trash, I won't even waste the TP using DoT's at all. If everyone is doing AoE, I follow suit and use Rock Smash constantly at the end of my combos. Fracture isn't worth it. I have Invigorate, Blood for Blood, and Bloodbath. That's it.
    (0)

  5. #5
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Use with Blood for Blood, otherwise it's barely worth the cross class space
    (0)

  6. #6
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    There's only one use for fracture: Filler

    In some fights you are forced out of the desired position for a short moment. In this case, you could consider using Fracture over another skill that would require a certain angle to minimize DPS loss. Of course: If Touch of Death is about to run out or already ran out, you should use Touch of Death over Fracture for such scenario. It's not something you should spam, however. It has terrible TP/potency ratio. Only a handful of encounters has situations where Fracture could be useful - With T9 being the prime example.

    Conclusion: Fracture should only be used as a filler and not be part of your regular rotation. So put it in the "meh" category
    (1)

  7. #7
    Player
    Victorixvii's Avatar
    Join Date
    May 2014
    Posts
    90
    Character
    Jess Victorix
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Hmm i think quite a few of you are wrong on this i use fracture in my full rotation with my current set up http://na.finalfantasyxiv.com/lodest...acter/6777347/ in fights like say t8 this week i was holding 510-520 dps with just one ninja and with a 2nd monk dragon kicking for me but no ninja 540+ with only Glanzfausts.... yeah yeah 10% echo as well as for tp i can go for about 3mins 45 or so timing my invigorates properly an then ill need a goad to reach my next invigorate
    and on the dummy i can do 470+ crits depending with no party buff or str pots or food if i dont use fracture i lose about 10-15 dps with my current rotation.

    Thats the great thing about Ninja now its a playable class we can abuse our tp alot more than before because of goad that goes same now for having more skill speed take me atm during my rotation i will have 2 times in 3+min parse where demolish is down for about 1.5 sec but. once i get my hands on the HA weapon (all that 46 ss yummy) i should be able to push that closer so its down even less thus giving me more dps profit right?

    (Perfect Balance) - Demolish - Snap Punch (X Str pot) Snap Punch (Blood for blood) Twin snakes (Internal release) Dragon kick (Perfect Balance ends) (howling fist) Touch of death (Steel peak) Boot shine - True strike - Demolish - Dragon kick - Twin snakes - Fracture - Snap Punch
    Now we enter the full rotation phase
    Boot Shine - True strike - Snap punch
    Dragon Kick - Twin Snakes - Demolish (at this point fracture and touch death should both have 3-4 secs on them each *skill speed depending* Touch of death then Boot Shine - true strike - Snap Punch
    Dragon kick - Twin Snakes - (steel peak) should be up i think* - Snap Punch
    Boot Shine - True Strike - Demolish - Fracture.

    Now let me explain why i use fracture like i do, So you want to not use both fracture and touch of death in the same two full 1 - 2 -3 combo so what i do is use fracture at the start after twin snakes then after that i use fracture after every demolish (execpt when touch is needing to be refreshed that takes priority) then you must wait till the next demolish goes up to reapply Fracture.
    So to round it up use demolish after every two 1-2-3 rotations.
    Dont use fracture and touch of death in the same two 1-2-3 rotations.
    (1)
    Last edited by Victorixvii; 11-27-2014 at 12:42 PM.

  8. #8
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Casper View Post
    Fracture is such an infinitesimal dps boost, for a huge tp cost.
    As a ninja, if i see a mnk use fracture, i give him a warning. If i see him use it again, he won't get another goad for me. I would rather give it to the freacking whm than to see a mnk throw his tp away like this. Just too painful to watch.
    On a more serious note: my brd can also use a goad here and there, and put the extra tp to better use than a mnk using fracture. Please just don't use that crappy skill.
    Fracture is NOT a crappy skill. You can use it when boss jumps, and maybe not a fight like t8 but for t9 it is a decent DPS boost. I use it there just before dragon kick falls off and when I don't have to reapply any other DoTs. It's not major but if you can fit in another attack then there is zero reason not to, and it IS higher potency than most other monk abilities. That said, in a fight like t9 I never really NEED TP except maybe last phase but...don't underestimate fracture.
    (0)

  9. #9
    Player
    Casper's Avatar
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    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Altijacek View Post
    Stuff
    Look, if you have infinite TP like in t9 go for it, obviously. It IS a boost. But in FCOB there are little to no downtime. Ressource management is an issue and need to be optimized. I usually use my first and third goad on my mnk, and the second one on my brd. Yeah if i gave the second one to my mnk maybe he could put fracture in there. I would rather give some goad to my brd instead though, and have him go crazy multidoting on adds, because it makes for a much larger difference in dps.

    Edit: someone mentionned previously a 10-15 dps increase using fracture on a dummy. Is this number realistic ? Sure it is !

    However a mnk would parse around 500 dps on a dummy. You are talking about 2.5% damage increase. Now please do the math for the increase in tp used per minute, try to factor in invigorate and stuff, and see how much goad you need before or after. Fracture will kill you tp-wise, and while there IS a dps gain, it is paid way too heavily when there is any kind of tp management needed.

    Edit 2: actually, pretty easy to see that 3 fractures a minute is going to cost you about 50 tp per minute. Over 10 minutes of fight that's 500 additional TP needed. I don't think any mnk can honestly say then end up a FCOB fight with over 500 tp without being babysitted like hell. Ergo, you will need additional ressources for it, and as said before, those ressources are scarce.
    (0)
    Last edited by Casper; 11-28-2014 at 12:41 AM.

  10. #10
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Casper View Post
    Fracture is such an infinitesimal dps boost, for a huge tp cost. The only use of fracture is for WAR due to the trait ; untraited it is worthless.

    As a ninja, if i see a mnk use fracture, i give him a warning. If i see him use it again, he won't get another goad for me. I would rather give it to the freacking whm than to see a mnk throw his tp away like this. Just too painful to watch.

    On a more serious note: my brd can also use a goad here and there, and put the extra tp to better use than a mnk using fracture. Please just don't use that crappy skill.
    Fracture is 6% dps increase aka an extra fist of fire mind u! And i'm sure u understand the concept of "SQUEEZING EVERY AVAILABLE DPS" to clear t13?

    Little to no downtime in FCOB and hence fracture is useless?
    1. t10 :Lets see, u can fracture adds and ST another tank's adds, aiding ur ranged dps, fracture before stacking for wild charge, or tether
    2. t11 : fracture before run from party if got forked lightning, fracture before spreading from seeds of the river from tethered peeps, fracture on boss if u got tat nasty non tank tethers as u can't do rear rotation.
    3. t12 : fracture before u run to bluefire designated spot, fracture bennus including jumbo bennus, fracture boss before u move to throw away little birdie divebombs from the party
    4. t13 : fracture boss before u run for megaflare, earthshaker and etc,

    However OP, adding 100% fracture uptime into rotation only worthed it if u have near BiS / BiS gears. Not even goad will save ur TP, OP, if ur still progressing and trying using fracture 100% uptime.
    (0)
    Last edited by Empressia; 11-27-2014 at 11:44 PM.

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