It helps to know the context when they're not using the skills. If X PLD did not use cds and died as a result then they could be bad or maybe there was a healing issue. If Y PLD did not use cds because he was never in danger then he could be saving it in case the healer derps or for big pulls. HG is on a 7 minute cd so it really should be saved for real emergencies or if the group is competent then a big pull to mitigate all damage. I find that most DF groups are lazy and will do the bare minimum to progress through the dungeon. Ex: DPS just do 1-2-3 combo and never use dots, healer spams cure or just stands around doing nothing, tank just does 1-2-3 combo on a single target and never bothers claiming other mobs.

Most of the Times ur ryt but i like to play at max everytime...usually...
And For the combo....they have combos. Not many...but still they got some

Paladin tanking is a little more *raw* than warrior tanking, paladins mitigate a lot of damage with shield oath alone (and just by having a shield) on most trash pulls it's all you really need. rampart and bulwark are used on larger groups and cooldown rotations are mainly saved for bosses. Then there's things like tempered will and hallowed ground which are situational.
However idk where you're seeing paladins not using the harlone combo and spirits within. On large groups flash spam, circle of scorn and riot combo is perfectly viable though.

There isn't a single PLD skill that I don't use. I also play WHM and am flabbergasted by how many tanks don't mitigate. There are two standard rules for winning;
1) meet enrage timers
2) make the fight manageable for your healer(s)
So if you're not buffing, you're not carrying your weight. And tbh, if you're not buffing, I'm not sure what you're doing as a PLD because that 3-move combo + CoS, Flash and Spirits Within becomes pretty tedious, proper buff management is where PLD becomes interesting. People think it's all about heavy mitigation for big hits, and admittedly, not having to move while being able to eat three landslides and a bomb with one Hallowed Ground is pretty sweet, but the one buff I'd hate to lose would be Rampart. It's got the shortest cd time and is a potent mitigator, meaning it can be used frequently and/or to eat heavy attacks.

Other skills like Cover and Stoneskin get used when you have a less than perfect party. They won't be used by tanks without patience, I on the otherhand am a newbie lover and love my utility as a PLD even more than I love holy as a WHM or backflips as a NIN.![]()
Never seen me paladin.
I'm levelling WAR and I cycle through my cooldowns regularly. But you need to consider the fact that half the WAR's cds have 90s cooldown (and the rest 120) while PLD's are 120-180s.
It means I can easily afford to blow Berserk and Bloodbath on a trash pull that I want to get through ASAP without hindering my future capabilities much.
This is the reason that prompted me to become a WAR instead of GLD which I levelled first.
The sheer power behind PLD's cooldowns is quite lovely though.





I don't see how you can possibly say 99% of all paladins do this. Dat hyperbole.I can heal with big groups no problem. But damn 99% of paladin standa just there with theyr swords doing absolutely NOTHING. They r watching them die but no halowed no bloodbath with spirits within no sentinel no rampart....
Thats y i want to try paladin bcoz i want to see if theres something behind that or its just the paladin that sucks. But to be honest i dont think so. Paladin its cool. Id like to have more HOLY oriented skills. But here in ffxiv seems not. Maybe with dark Knight there Will be a holy Knight too
I honestly don't use a whole lot in the way of cooldowns in dungeons unless I'm doing a big pull or the healer seems to be struggling even on smaller pulls. There are exceptions of course (the pull with 3 Dragon Aevis in Stone Vigil, for example). Foresight/Rampart have a short enough cooldown that I can use those almost exclusively, along with a macro for FoF/Bloodbath. Raids are a different animal entirely, though.

Rampart is 90 seconds for PLD. Then there's convalescence, foresight, and Awareness at 120 seconds. You can cycle these four with little down time, and if you're clever you'll have that downtime coincide with breaks in damage. This is while saving Sentinel and Hallowed for heated moments or heavy hits (which is also time where the four aforementioned buffs get to cycle their CDs for more overall up-time)
Then there's Bulwark which is an odd buff, I use it primarily to proc Shield Swipe, otherwise as just an extra buff in mid buff-rotations as needed. The power of PLD buffs is one thing, but the number of buffs we have is another important point to keep in mind because while one is up the others have time to come off CD. of course buffs should be used situationally too if they're needed; Awareness for example I like to use in low-hp critical moments to avoid damage spikes that the healer can't predict as they try to prioritize, usually paired with Convelescence to get quickly picked back up. And convalescence I rank higher on my buff list when there's a SCH in the party hitting me with Adlo frequently.
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