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  1. #11
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jaeifer View Post
    Since most of the enhancement items usually go to DPS to meet the DPS check requirements of new turns this could serve as a system to help Healers and Tanks also get a little something every once in a while to sense progression as well.
    You're turning it from 1-2 loot enhancement items going to the DPS and 2 items potentially going to anyone to 3-4 items going to DPS. The only time tanks and healers would "sense progression" would be when all the DPS have all the drops they want from a turn or in the extreme outlying case of all items voted over being healer and tank items. Hardly "a little something every once in a while" for half the group.
    (0)

  2. #12
    Player
    viewtyjoe's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    55
    Character
    Meinir Argall
    World
    Famfrit
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Grayve View Post
    Well, at fan fest they did say that a token type system would be coming for heavens ward raids. Details to be determined... Please look forward to it!
    This is really the only system that makes sense going forward. Does it reward PF/DF abusers by allowing them to need on tokens for gear they already have (and use for secondary jobs/classes)? Yes, but I'd rather deal with that than having almost half of your drops in progression content go to waste.
    (0)

  3. #13
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sanzei View Post
    Stop being a bunch of loothungry scrubs.
    Gotta love the vitriol.

    @OP: I may be a coil behind, but I can understand your idea, and where the desire comes from. I like the re-loot idea you laid out as well. Nice presentation, I'd support this.
    (0)

  4. #14
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    How about making Reloot-Tokens purchaseable in the Cash Shop
    (0)

  5. #15
    Player
    gorezilla1's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Aleister Miltrenahr
    World
    Siren
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sanzei View Post
    Stop being a bunch of loothungry scrubs.
    So far you have nothing worthwhile to say. The point of coil is to get loot. As someone who "mains" Alchemist, you probably don't understand. Especially considering that you probably ignored coil until it was farm able.

    @Jaeifer however, I like the reloot idea. However, I also think it should be unanimous. And yes, only available once on that chest for the night. So every clear, each chest can be relooted once. While i was doing 2nd coil, i got all my caster gear rather quickly, but our Bard got shoes, gloves, belt, and nothing else. Reloot would have helped a lot.
    (0)

  6. #16
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    I think its a decent idea compared to the RNG crap we currently have. One of my buddies statics had healer gear drop every time they cleared... couple this with the lockout.. and you being to fall behind rather quickly when you are getting a saturation of loot that goes to waste. Considering they already implemented a stupid lockout system I think it only fair to provide a way to get gear that only coincides with the classes in the party. So if you dont have a DRG or MNK.. then no DRG or MNK gear will drop.
    (0)

  7. #17
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Thank you, OP. I actually came to the forum today to complain about the loot system.

    Quote Originally Posted by Sanzei View Post
    I believe the current loot system is fine. Please do not change anything.

    People who want it to be easier should just man up and not expect everything get served on a silver platter.
    I would really like the dev team to read the above post, see how much everyone hates what's said in the above post, and then realize that their current philosophy pretty much mirrors the above post (which is hated).

    Current raid loot is distributed with the wrong-headed idea that the most enjoyable part, the most "challenging" part, is RANDOMLY getting the correct item. I'm not sure if it's a cultural thing for Japan, or what, but for me, and for I'm sure most people, constantly attempting to win the lottery in a video game is not the "fun" part. The fun part is clearing the content.

    To be clear, RANDOMLY WINNING A DROP IS NOT "HARD". It should not be considered part of the "challenged". No one is asking to be "spoon fed". If you can win a raid 20 times in a row, what more do you have to prove? You can do it. You did it. Now give the person the drop already. At least something. How are you supposed to think you're supposed to farm earlier turns to gear up for later turns when you never get anything you want from any of the turns? Current system is busted.

    To mirror what another poster said in this thread, I had the following experience with loot in Second Coil of Bahamut:

    I was extremely unlucky with caster drops when doing Coil before the lockout was lifted. Even though I was the only caster, I only got maybe one usable piece ever, the whole time. After 2.4 (or actually I think only since 2.41), I've kept track of how many times I've won Turn 6.

    After 29 wins, I finally saw the caster neck drop for the first time. Won lot against one other person.

    After 31 wins, I finally saw the caster ring drop for the first time. Uncontested lot.

    To put that in perspective, if I'd done that before the lockout was lifted, assuming there are 4.33 weeks in a month, it would have taken me a little over 7 months of farming Turn 6, winning every week, to finally get my loot. 7. Months.

    Does that seem ridiculous to anyone on the dev team? Imagine if there were actually 2 casters on my team. Farm for a year+ to get the stuff for both of us? Seriously?

    I got pretty excited when games like WildStar said they'd have tokens that you could use to purchase raid items, if and only if you'd cleared the content they are associated with. I was hoping FFXIV would have a similar system when they said there would be tokens and also raid drops -- instead we have 2 sets for every job, one token one raid, with roughly 50% of each set being total garbage so you need to get both... What? I'd rather you guys have an NPC you buy the gear at, but you can only get it if you beat the raid its tied to, and have everything drop currency. There was even stuff like this in FFXI. If you want to add in the "challenge" back, I guess make it so you need to clear the raid 5 times to buy the loot, because lol I guess. Pretty much anything besides the current lottery system, and definitely don't put any 1% drop rate nonsense like you did for "rare items" like primal mounts.
    (2)
    Last edited by Hiruke; 12-05-2014 at 05:38 AM.

  8. #18
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Sorry, separate post because separate thought:

    I in no way agree with the suggestions in the OP. I think they are overly complicated, anyway. Making everything into tokens, or tokens + random drops, is a more elegant solution, and one that should be embraced by the dev team, rather than the current lottery system (which seems to be embraced because people have the incorrect notion that most people are really looking for the "rush" of getting that low chance drop, when really they want to clear the content and be adequately rewarded).
    (0)

  9. #19
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    The system should be consistent, coil just do what the same as other dungeons.
    Tome is what the token, that's why tome gear and "raid" gear have same iLV.

    I object OP both suggestions as it is customized for specific purpose but ignoring entire system consistency.
    I will suggest just make the loot same as i90 loot form ex-dungeons, the player get an item for exchanging the real gear of his desired job.
    By this way the loot system will be consistent and, prolly everyone will want to get every drop then. ^^;
    (0)

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