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  1. #1
    Player
    SakuraMacpherson1's Avatar
    Join Date
    Nov 2014
    Posts
    42
    Character
    Sakura Macpherson
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50

    Improvements to the Dragoon ->

    Dragoons "Jumps"

    1: Dragoons Jumps work on different global cool-down then there other abilities. meaning they can jump at any moment

    2: animations for jumping is reduce'd so there is no pause or casttimer whatever between jump its instant boom your dragoon just disappears upon use

    3: Dragoons while jumping Dragoons take 0 damage from all attacks in the game. meaning aoe's that kill them now can be avoided instantly and they do not have have combo's broken

    4: also all Jumps are also on different cool-downs and if used correctly at right time. you can perfectly dodge-jumps and keep your bomb like rotates

    As far as there damage is conserned i see no issue there as for as there dps is conserned its' this some may think this may make dragoons godlike. well this what i have to say to this

    "Lol your class" :P
    (0)

  2. #2
    Player
    SakuraMacpherson1's Avatar
    Join Date
    Nov 2014
    Posts
    42
    Character
    Sakura Macpherson
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    New Abilities for Dragoon

    Dragoons - Dragon Pet - Returned - Dragoon pet is built like tank while he is out dragoons damage is increased by 20% and all raid members/party members have there giving them decrease damage of all party members by 5%

    He has series 2

    Aqua Breathe - Water Element Damage - cone-splash damage aoe that reduces damage caused by the target/targets by %5 stack up 3 times and deals 80 potency

    Flame Breathe - Deals Fire damage to single target dealing 180 elemental fire damage to target and additional 30+ dot for 30 seconds

    Dragons Roar - Increases all team mates damage output by 20% for 8 seconds. recast time

    Dragon is dps but is built like a tank it probably have same about of at 130 gear level its HP is rates is 13-15ks.

    only difference is you have a 6 second cast time and a 30 second recast time. meaning if your little dragon dies you can easily respawn

    Valkyre Strike - This Jump Heals Dragoon equal to the damage it does and potecy is 250 has total of 120 seconds. while usuing Valkyre strike your dragoon is immune to all forms of damage for 12 seconds after use
    (0)

  3. #3
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    No just no. Quit trying turn us into smns and let FFXI die. Adding a pet wyvern to DRG would DESTROY the job.
    (3)

  4. #4
    Player

    Join Date
    Aug 2014
    Location
    Ul'Dah - Jenova
    Posts
    82
    So Dragoons shouldn't be interrupted by AoE's? Lol, that's very funny. Learn to deal with it like every other class. Learn the class the way it is, don't expect a change to tailor your own learning curve. And turning Dragoons in SMNs? I agree with Kami up above, NO.

    P.S. What is up with all these odd class change requests lately?
    (1)

  5. #5
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    dragoons just need a simple damage buff, something like what blm got. Nobody is saying the class is too hard to play, or that it needs more skills. Dragoons already got a ton of skills, just need the ones we got tweaked.

    Remove the positionals and u kill the dragoon imo. I see a lot of ppl asking to have them removed zz
    (1)