Quote Originally Posted by Sessurea View Post
So when the relic is ilvl 3000 u pro current relic people think new players are gonna grind atma,animus,novus,nexus, w/e other bs they can think of? It would be absurd.
By that logic new players shouldn't have to level to 50, or do anything that wouldn't put themat an instant level playing field with day-one veterans or... y'know.. anyone who actually enjoyed the game enough to invest the kind of time a relic takes. Nah, you're right and this RPG should play more like a FPS. It's totally unfair that anyone should ever have something better than someone else no matter how much harder or longer they worked on it. In similar keeping, all raid drops should be immediately handed out to all players regardless of raid progress, or if they've even cleared the raids. Every new character should start as a max ilvl in all DoW/DoM with all minions amd mounts and DoH/DoL can just be removed entirely.

Get real. It's absurd to imagine people getting rewarded more for doing less work than others ie. every aspect of SE's current "nerf early, nerf often, nerf hard" game model.

Quote Originally Posted by Rhas View Post
IMO, you chose to grind it. What will be the difference if in fact they to include it in 3.0 but only enough to say... I see you got your <so and so> weapon. Please wait at the end of that long line over there for your next chance at your "Shiny New Toy"!

What would the difference really be?

Quitting over you *choosing* to grind something out as one of he paths to an end game weapon.... yeah lol. Have fun in your next game?

But seriously... if you are going to rage quit over something so measly... that wasn't even required for you to do... why are you even still playing in the first place? Better yet, why even bother playing MMO's because most of them do the completely same thing. New stuff comes out. Old stuff becomes irrelevant and the pattern repeats in an endless cycle. Do you expect things from Year 1 XIV to really be relevant say... 2 years... 3 years... 5 years down the line? If you can't even imagine/entertain/accept the *possibility* that things can start over from scratch when FF stops being ARR and changes into the next story Heavensward... Just not sure what to say to you to be honest other than to have fun in whatever your next "MMO Fad" may be. I don't remotely claim to know anything, but I am at least open to new possibilities and anything at this point is pure speculation.

Here you have the end of Tanaka's "vision" / "roadmap" for ARR and you have the start of Yoshi's "vision" / "roadmap" Heavensward.
Except that MMOs that take this approach to the casual, disposal nature of their items either make the grind fun or prevent the items from being a whorish chore to get. Ideally they do both. SE does neither.

If you didn't choose to do relics, why critique obvious criticism of a blatantly flawed system? Alternatively, if you did take one or more to relics to Novus and think it's cool beans that it was a meaningless investment, why is your taste in game design so terrible? This is not "ooo sweet, I got the super shiney megapwnultra-wacker" -> gets nerfed -> "Oh well... that wasn't at all annoying or frustrating to get and it didn't feel in any way like work or a lazy attempt to string subscribers along." This is "After hundreds of hours... millions and millions of gil... and cocksmashing grind... I've got this Novus.... yay..." -> potentially gets nerfed to oblivion in less time than it takes the average player to complete the weapon in the first place -> "ffffffffffffff"

If they don't want people to be upset if/when they make insane grind rewards trash, don't make the effort they take completely disproportionate.