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  1. #1
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50

    Relics coming to an end?

    Ive seen various rumors here and there, is there a source that they will be obsolete or no longer upgradeable? If so, is that it for ilvl increase?
    (0)

  2. #2
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    This, from the Developers' Blog, is leading people to believe that this is the next and final stage of the relic line.
    Considering how patches have gone so far, 2.0, 2.2, and 2.4 bringing ilvl increases and 2.1, 2.3, and assuming 2.5 bring intermittent gear to patch before it. Considering 2.5 is going to be the final stage of the crystal tower, I don't see the gear exceeding that of the final coil as that has been the pattern so far.

    As for the relics themselves, the upgrade stages to match the coil patches seem to come out half way through the patch following the implementation of the given coil patch (halfway through a crystal tower patch). Since 3.0 is upon is soon enough, it would probably be best for SE to ditch the current relics for an entirely new relic line in Heavensward, sure it's nice to still have your relic weapon be useful with all the work put in, it will make a nice glamour. But ditching them will make future relics more accessible to the entire player base.
    (3)

  3. #3
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Barboron View Post
    This, from the Developers' Blog, is leading people to believe that this is the next and final stage of the relic line.
    Considering how patches have gone so far, 2.0, 2.2, and 2.4 bringing ilvl increases and 2.1, 2.3, and assuming 2.5 bring intermittent gear to patch before it. Considering 2.5 is going to be the final stage of the crystal tower, I don't see the gear exceeding that of the final coil as that has been the pattern so far.

    As for the relics themselves, the upgrade stages to match the coil patches seem to come out half way through the patch following the implementation of the given coil patch (halfway through a crystal tower patch).Since 3.0 is upon is soon enough, it would probably be best for SE to ditch the current relics for an entirely new relic line in Heavensward, sure it's nice to still have your relic weapon be useful with all the work put in, it will make a nice glamour. But ditching them will make future relics more accessible to the entire player base.
    Was talking about this with some friends a few days ago and a system EQ used would be pretty useful here.


    When EQ introduced the epic 2.0s you needed the 1.0 to start the quest line OR you had to do a "prequest" or "1.0 skip quest"

    Basically reward those who did the whole relic (I wouldn't be among them) by letting them start on the new relic line right away but for those of us who didn't complete theirs have a additional step we have to do before starting the new relic.

    The EQ ones were MUCH MUCH less time consuming than the originals but if u already had the 1.0 anyway... it was nice to feel rewarded for going through that.


    So basically some quest that would take a few days-a week tops that if u had the completed relic you could skip and begin on the heavensward relic.
    (29)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  4. #4
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Hmm, hopefully the current relics will be involved somehow. Kinda sh!tty knowing i coulda just not did anything and waited for expansion.
    (19)

  5. #5
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zarzak View Post
    snip
    Honestly, I was tihnking something similar too. XD Having your previous relic impact or improve progress on the next stage of the relic or have some sort of implementation. If even just from the Zenith stage since you can do that in a day.
    (1)

  6. #6
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by atomicdeath View Post
    Hmm, hopefully the current relics will be involved somehow. Kinda sh!tty knowing i coulda just not did anything and waited for expansion.
    Eh even if they implemented something like I mentioned... the same logic could be used at any time "I could just not do it and wait for 4.0"

    I guarantee they aren't going to make you go through the whole relic to start whatever they plan for Heavensward. Unless they nerf it into the floor. They are far too casual pleasing to do anything like that.
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  7. #7
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Barboron View Post
    Honestly, I was tihnking something similar too. XD Having your previous relic impact or improve progress on the next stage of the relic or have some sort of implementation. If even just from the Zenith stage since you can do that in a day.
    Just thinking a really really lazy way they could do it is have something similar to the Nexus "light" mechanic as the 1st step in the new one. And just have whatever stage you made it to in the original relic line impact that.

    aka..

    base = 5%
    Zenith = 10%
    Atma = 15%
    Animus = 20%
    Novus = 30%
    Nexus = 40%
    whatever is next = 50%
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  8. #8
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    They made the Relic quest a succession of increasingly ridiculous grinds. If they don't reset it and start over in Heavensward, new players will literally never be able to catch up.
    (27)

  9. #9
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    If we do get a new relic weapon and not continuing from the original I won't do one again.
    (20)

  10. #10
    Player
    KisaValkyrie's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    37
    Character
    Kisa Valkyrie
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    I would a little upset if they didn't use the original.
    (13)

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