


2.1 when melee got buffed, and slightly less importantly, Thunder got taken away from SMN. MNK's been king of sustained ever since.
Smn is still the king of t9 for example.
Smn thrive when there are multiple targets, but not enough so that you want to aoe them down, and/or when you have regular breaks that will not only piss off the mnk that is used to be first, but will allow some free mana regen for you.
Examples: t1 (not that extensive of a fight even when released and 2 targets for most of the fight), t2 (constant breaks making mana a non issue), t4 (6 min max so non extensive, and plenty of multitargets, although blm thrived in that turn too), t5 (so many adds you can multidot, dragons at start, all the snakes, dreadnight), t6 (breaks due to bouquet, plants and bees to multidot), t7 (plenty of adds to multidot like crazy, and kiting was very efficiently done by a smn, and you had breaks due to mechanics, turning around, getting behind renauds, etc), t9 (LOTS of breaks making mana a non issue entirely, multidots during the whole p2 and half of p3).
You can see that most of the previous turns were great for smn. The exception would be t8, which is similar to FCOB fights. In FCOB, you have drawn out fights, longer than most previous turns, with close to zero breaks. Itemization also screwed smn pretty hard this time around as spellspeed is close to useless to them. t10 has some multidotting possibilities, that you have to use to maintain a good dps, but you will run into mana issues if you don't get enough ballad / don't watch yourself, and adds are only up for 25% of the fight. t11 is another no-break fight, and multidoting is poor, as you only have the add phase, and one add takes half damage from you, while another start regerating when yous tart hitting it and is thus better left alone for last. t12 possess plenty of adds, but they tend to die too quickly for you to take advantage of your dots, screwing you once again; also no break long fight, meaning managing your mp is a pain in the ass once again.
I think until 2.3 smn was still one of the most sought after job -- i know my static went out of their way to recruit one. Since FCOB, our smn actually changed back to blm due to the design of both gear and encounters, so it was all for nothing, kinda. It's a shame. They really got the short end of the stick this time around.

Thanks for the insight. Still trying to decide between maining SMN, BLM, or NIN. I have animus weapons for all 3.
http://www.twitch.tv/kionu/c/5608638 BLM wrecks the parse in this run.
Not my group, but my friends. Yeah, SMN not gonna get that high ever.Sorry.



Still finding other advantages to SMN.
T12 can do Blue fire and kill Bennus because of Contagion/Bane from Phoenix while the rest of the party stays on the boss, since this + Pet/Rouse will bypass the mechanic. Saves a ton of MP as well.
SMN Master Race
SMN was God Tier in T12 until they got rid of the Vulnerability Down on the blackfires.



SCH's better to do Blues. SMN is the best DPS to do it, though, you're right.



SMN DPS is still not accurately tracked it seems anyways. So just be careful when you are comparing numbers.
Dots are doing about 10% more than what is registered. Not including crits and not including Buffs
Doing a perfect rotation I'd say SMN is showing almost 20 DPS less than what it should, single target. (i111)
More if you are multidotting
How to check for yourself
- Auto Attack + Shadow Flare - see what gets registered
- Bio by itself - record damage - average out damage per second
- other dots (same)
Last edited by Judge_Xero; 12-08-2014 at 11:30 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

It's a given that there will be some level of discrepancy due to all DoTs being estimated, but it seems reasonably accurate to me. Did a few trials of recording a video, then going through the video slowly, adding up all the damage numbers I see by hand (Well, with a calculator). Went all out each time, including all DoTs (Miasma II only with Contagion), auto attacks, Shadow Flare, Raging Strikes, X-Potion of Intelligence, Potent Poisoning Potion... Results are consistently within +/- 0.7% of what I'm getting adding it up manually.



On Bio alone that ticks on average @ 135 I'm getting 36 DPS.
Just be careful is all I'm saying, because a large % of SMN damage is DOTs and in some cases reads less damage than is being done.
Last edited by Judge_Xero; 12-09-2014 at 12:58 AM.
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