T10, Spike Flail doesn't hit pets so it can always be safely behind. It will get hit by Crackle Hiss after charge, but this won't kill it; it will be fine before the next charge even without Sustain. For adds, just stick it on whatever is the last in kill priority to minimize movement.
T11, can just sit on the boss the entire time which is the best situation for Ifrit. Stick it on the sphere to help soak damage. Garuda is better if single caster, though.
T12, again, just leave it on the boss the entire time. No reason to have it chasing down Bennus. In Bennu phase, I just make sure it's staying in the clump of birds.
For what it's worth, world first T11 and world second T12 were with Ifrit-egi.

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