Some tips:
- when you get to the end of the synth, don't have your progress bar needing 1 hit of synthesis. Have 2. This lets you bait a good/excellent for an extra turn.
- Configure your cross-class so you can use Innovation. Don't rely on SH1 for the end. If short on CP, use Innovation instead. Why? If you are willing to risk a 10% chance on reclaim failing, you can risk 10% on BB failing. Of course, if you have the CP for SH1 as well, use it.
- I'm sure most people have already said this, pop Reclaim at the point where you'd start your finisher if you don't have enough stacks. If I don't have 10, I reclaim.

My first master II book was a pain. Learned a lot. Most of my books since? Reclaims aside, I go 3/3. I did all of them with the new artisan tool (melded) but no supra and no artisan mitts/legs/feet.