Quote Originally Posted by Mishini_Dracoto View Post
...
I'm referring to crafts that have their total starting quality decreased by dilution because of non-HQable materials, not the star difficulty associated with it.

x6 sealants is diluting the quality increase that you'd only get 700~/4.9k (or was it 900? it definitely was not over 1k). I can finish a 3* craft in 4 steps (which involves 2 rapid synthesis, so now there's RNG), so the rest is for quality. That's at least 12 steps for quality because assuming I don't get additional CP from TotT, I can fit one MMII (or 2 if I forego using SHII for my hasty touches). I need 10 of those 12 quality increases to be successful increases to get 10 stacks of IQ and have a final HQ rate of 94%, unless I land/fish for a good on my final BB finisher).

Using bb with 9 stacks instead of 10 drops my HQ rate down to 798, which aren't very good odds considering reclaim is 90%, and as far as my server is considered, a NQ tool is worth less than the materials (sealants) required to make it and doesn't help too much to get the stats required for 4* crafting.

And I'm speaking mostly of crafts that have their quality pool diluted by non-HQable materials...I had a much much easier time HQing my kirimu coat (4*) than I did HQing the leather itself or even the offhands (3*) because of the aforementioned quality dilution.