4* crafting is fine for the most part, at least the ones that utilize HQ-able materials. Items like the new offhands and the master II books which get incredibly diluted because of the demimateria requirements aren't, especially the master II books.
Rice . . . The New Off hands are only 3*, and don't have any Demimateria, just Sealant? If you can't HQ a 3* Synth by now. . . . go home =] lol.
I'm referring to crafts that have their total starting quality decreased by dilution because of non-HQable materials, not the star difficulty associated with it.
x6 sealants is diluting the quality increase that you'd only get 700~/4.9k (or was it 900? it definitely was not over 1k). I can finish a 3* craft in 4 steps (which involves 2 rapid synthesis, so now there's RNG), so the rest is for quality. That's at least 12 steps for quality because assuming I don't get additional CP from TotT, I can fit one MMII (or 2 if I forego using SHII for my hasty touches). I need 10 of those 12 quality increases to be successful increases to get 10 stacks of IQ and have a final HQ rate of 94%, unless I land/fish for a good on my final BB finisher).
Using bb with 9 stacks instead of 10 drops my HQ rate down to 798, which aren't very good odds considering reclaim is 90%, and as far as my server is considered, a NQ tool is worth less than the materials (sealants) required to make it and doesn't help too much to get the stats required for 4* crafting.
And I'm speaking mostly of crafts that have their quality pool diluted by non-HQable materials...I had a much much easier time HQing my kirimu coat (4*) than I did HQing the leather itself or even the offhands (3*) because of the aforementioned quality dilution.
not necessarily. i use wn when i do the turn ins and i never count on excellent. i shoot for 10 stacks and a good, which is not totally uncommon if you use observe or throw an innovation in to try to get a good to pop. in the 7 classes ive mastered, only 2 gave me some trouble, but i was still perfecting my rotation and when to do certiain abilities. 5 classes i mastered, i used 8 fieldcraft 3s on average per class.
im the type to risk it to, like letting sh fall off when im about to bb if it means that i can possibly get a good to proc. way i look at it, the non SH BB is the same rng as reclaim. on top of that, i only need 2 TOT. this means all the other hastys i can hit on good condition, meaning more quality.
but yea, you basically need at least a good to pop, because even with 11 stacks, normal is not good enough. highest i got was around 30% with a normal 11 stack iq, and that was with full melds new offhand and supra.
Some tips:
- when you get to the end of the synth, don't have your progress bar needing 1 hit of synthesis. Have 2. This lets you bait a good/excellent for an extra turn.
- Configure your cross-class so you can use Innovation. Don't rely on SH1 for the end. If short on CP, use Innovation instead. Why? If you are willing to risk a 10% chance on reclaim failing, you can risk 10% on BB failing. Of course, if you have the CP for SH1 as well, use it.
- I'm sure most people have already said this, pop Reclaim at the point where you'd start your finisher if you don't have enough stacks. If I don't have 10, I reclaim.
My first master II book was a pain. Learned a lot. Most of my books since? Reclaims aside, I go 3/3. I did all of them with the new artisan tool (melded) but no supra and no artisan mitts/legs/feet.
You learn alot about crafting making these. First run at them was a bit of a learning experience, but I still managed to go 3 in 7, and the 4 NQ went towards Supra. For the books after, it isn't difficult to hit 70%+ on HQ chance. The one pictured here has been my single excellent finish, but I've hit 90%+ several times.
I rather like the gating for crafting.
43 Steps though; just how many TotT procs did you get to prolong your craft for that long? Not to mention that you even said that it was an excellent. There's nothing "difficult" about having RNG line up with you; I barely go past 22 steps because I can't fit more than 1 MMII on average without more than 2 TotT procs, which will end up being reclaims.
This is about the same gate as Atma, and we know how that turned out when devs delayed novus because not enough people had animus e.e
43 steps isn't that insane, it's only about 10 ToT procs. I had several 100% that didn't have an Excellent on BB that went well into the 40's.
"Only" 10 ToT procs e.e I get 3-5 on average. The times I do get around 10 are when I end up with a 100% quality. Any other time I fall bit short because of failed HTs or not enough CP from ToT.
Do you use SHII at all when using rapid synthesis and Hasty touch?
Last edited by RiceisNice; 12-02-2014 at 07:00 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.