How about this kids, you can walk 20 ylms, AND you can sheath weapon to end aggro. Does that make you happier?
How about this kids, you can walk 20 ylms, AND you can sheath weapon to end aggro. Does that make you happier?
Or you can run in to your fc house to lose aggro with your tail in between your legs guys the dummy will raise and destory us all one day you see! Noting get slap around for noting!
Like all those monsters that just sit there and let you run away without chasing you? The only thing about combat with a real mob that a dummy simulates is that you can hit it and it has a health bar.
I'm gonna put your logic in a simulation. So Janhyua, if you don't like this topic, get the hell out of this thread and don't come back. Its an easy fix to your conflict of opinion.
And for me, they serve a purpose as to show you about how far away you need to get away from a target (or its wandering area) before it will lose aggro on you.Real monsters chase after you. The dummies are there to practice and refine rotation.
I don't see why this is something that needs to be gotten rid of.
Because people want their parsers to stop recording when they sheath their weapons for it to be more accurate most likely. They just don't want to say it in here because they aren't intended to be used.
Either lose aggro when u sheathe or when you leave your plot (i.e as soon as you pass the fence)
In goblet our house is near the waterfall lol, so i gotta go sll the way to the mb plaza just to drop aggro.
Tough life if ur dummy is place near the edge of ur plot lol
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