Quote Originally Posted by Daniolaut View Post
NO MORE RAIDS/DUNGEONS.
This game needs more variety and depth. I'm sick of "gotta find better players" instead of "oh $h!T this enemy is kicking my ARS!!"

And no i'm not saying this because i cant clear turn such and such. I actually have a great raid group etc etc, the enemies arent hard. Just a matter of learning mechanics and turning them into a farm. The difficulty is finding a good group, not fighting the boss.

How can anyone disagree?

I'm actually asking, show me the light please if it actually does exist.


(some suggestions)

Tower of Babil akin to Delkfutt Tower, able to explore solo, but if taken a wrong turn dead without a full party. No duty finder bs.
Open world areas with endgame FATEs with deadly mobs
Maps to explore with deadly enemies. Need full party to cross terrain.
Chocobo racing with endgame rewards and fun
Mini games that raise customization/stats no more grind grind grind old content.
Meaningful point allotment.
Content that drops materia for customizing endgame gear not old dated gear.
Real digging and hunting for treasure, no more "click an item, get told where to go, get meaningless items"
Content that rewards gil, materia, gear, atma, alexandrite that isnt the same exact type of content we leveled on. "Tam Tara.... HARD!" .. "Go do the FATEs you leveled your main for hours and hours.. AGAIN!" >_>
No offense but most of that just sounds like another grind and zerg fest. The problem with content in the game isn't the raids or dungeons. It is that the way they are implemented. Players search for the easiest way to get the reward. There is no real reward for accomplishing harder content other than gear which you will end up using to clear the same content again. We need more content that fills gaps. Content that makes use of the system in an imaginative way.

I think the game needs a challenge roulette. Say you queue into the duty finder and you click a box for the game to impose a random challenge on you. Say you run Stone Vigil Hard mode and one of the challenges is that it puts you at the minimum item level to clear the dungeon. Another challenge could be that all DPS who queue into it turn into DRG. Small things like that could honestly go a long way if you give the right reward. That's where materia and genuinely rare items come into play. Different dungeons have different loot.