Hey guys. I would like to talk with you about the future of ff14's pvp in general.
Daily PvP-Roulette for all PvP contents (WD and FL)
This is a think i really really miss. I think a pvp roulette would be very helpfull to keep pvp alive. Wolfs Den wouldnt be dead anymore because the roulette would just fill up missing spaces. Daily rewards wich could be used in PvE aswell (Latest tomestones for example) could pve lead to pvp aswell. I dont see a reason why square didnt add this to the game.
Will Frontline suffer the same destiny as Wolfs Den? (Or even more worse)
Yes, i think this will totally happen once 2.5 launches. You might ask "Why?" now. Let me explain it to you. There are already achievements for rank 90 in PvP, wich would need a lot more then 1 million pvp exp in total. This means, that future content will just give more and more exp/marks as rewards as older content (Just like a Lvl50 Dungeon gives you more exp then a Level 20 Dungeon). And so on, the new map will most likely be something for around 16 players (Thats what i think). In the next 3-4 weeks after 2.5 launches, every pvp player will just play the new mode, because it will give better rewards and the queue times will be quick. Frontlines will be the victim wich suffers from this situation. During this time, noone or only a few players will queue for frontlines at all, wich makes it very hard to find any frontline match at all. You will see a ridiculous increase of wait times for frontlines aswell. Once this happens, the players will start to think "Oh Frontlines? Noone plays this anymore and the wait times are ridiculous high. I will better queue for the new map because its by far faster and it gives better rewards". Even if there will be some addicted fl-players left (And i am sure this will be the case), once a majority of the player base just thinks a content is dead even if it is still kind of alive, it will die. So if you plan to get your frontlines mount, you better hope to get it before 2.5 launches.
PvP-Endgame Rewards (Gear) will end up being free loot for everyone
This thing really bothers me. Dont get me wrong. I like the idea to help newbies to catch up a bit to endgame, but i dont like the way sqaure goes with this in generel (Also in PvE). PvP-Players can spend thier whole time and afford to get the 100/110 gear, but at some time, Square will just remove the rank restriction from that gear, wich makes a complete animal set obtainable after playing ~10 pvp games in total. So at the end, pvp players will just end up with a unique title and noone cares about it. Why isnt it possible to create 2 sets of pvp gear. The first set is rank restricted and maybe 5 ilvls higher then set two and it is something special (Like the animal gear is now). The other set is not rank restricted (Or only for a specific amount of time), much more obtainable and not special. Following this way, there would be always something a addicted pvp can be proud of while having another set for newbies to catch up.
Ninjas ability to be invisible
I dont have a Ninja and so on, i might cant really judge about this. But in my opinion, being able to be invisible in frontlines or seeing all enemys in a specific area around you is just a step to much. Every class just differs in different attack styles, but no class have such perks as invisible or detect. Just think about to play Halo and one class can use perks while all other classes cant. What can we expect next? The Healer/Tank wich launches in 3.0 have the ability to fly? I already ran in so many situation where i was thinking to get a flag (Because noone was around) by myself, just seeing 3-4 Ninjas comming out of nowhere to kill me.