Quote Originally Posted by maxthunder1 View Post
Making things easier will end up killing the game.
I've seen this argument a LOT...in games that are still around with active playerbases even 10 years later. I have yet to see any evidence that making old content easier actually harms a game.
Most of the games I know that've gone under have been because of content being inaccessible, not too easy. Also bad management but that's neither here nor there.

*edit* and also, thanks to the devs as well. The atma droprate increase is definitely welcome. Timesinks involving RNG =/= difficulty.