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Thread: Thanks, Devs!

  1. #21
    Player
    hallena's Avatar
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    Fara Venator
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    Coeurl
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    Thaumaturge Lv 60
    Quote Originally Posted by alexhatesmil View Post
    And anyway, increasing the Atma drop rate has done nothing to change the Animus book/Alexandrite/light grinds. It's still going to take a casual player months to get a Nexus.
    That's my point. The posts will be about novus/nexus taking too long now instead of atma. Making thing easier change absolutely nothing at all. People prefer complaining instead of putting time into stuff because they know soon or later the devs will spoonfeed them.

    And don't even bring the "Casual have no time for this" card. I have a job, daily workout, i have to take care of my grandfather with cancer and i found the time to grind out my nexus.
    There's a difference between not being able to do something and not wanting to do something. Making thing easier only encourage the lazy generation behaviors
    (1)
    Last edited by hallena; 11-25-2014 at 08:04 AM.

  2. #22
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by hallena View Post
    That's my point. The posts will be about novus/nexus taking too long now instead of atma. Making thing easier change absolutely nothing at all. People prefer complaining instead of putting time into stuff because they know soon or later the devs will spoonfeed them.

    And don't even bring the "Casual have no time for this" card. I have a job, daily workout, i have to take care of my grandfather with cancer and i found the time to grind out my nexus.
    There's a difference between not being able to do something and not wanting to do something. Making thing easier only encourage the lazy generation behaviors
    Or that the content starts out as a wall for the gifted of time/ability/asking for a thrashing and then bends down for the those who are not, reaching the needs of multiple types of -paying- customers. Not everyone plays games because they want Demon Souls/FFXI, some people are content with a fast progression during the short time they spend. I think balancing both players at the same time is going to always create this both sides complaining at once effect, but I imagine it meets both in a way best for SE's pocket (meaning it can reach out to the most consumers). There is nothing wrong with a niche game, for those players that like the niche, but this isn't like FFXI - it isn't a niche game (FFXI is quite successful example of one though).

    Also having strict time frames compounded and joining a game late really really sucks, speeding up the old stuff makes it so new people can join without starting their first mountain climb into the himalayas as everyone else shouts " you're going to die, you'll never make it up here - you should have joined the game 5 years ago" XD.
    (1)
    Last edited by Shougun; 11-25-2014 at 08:16 AM.

  3. #23
    Player
    hallena's Avatar
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    Quote Originally Posted by Shougun View Post
    Also having strict time frames compounded and joining a game late really really sucks, speeding up the old stuff makes it so new people can join without starting their first mountain climb into the himalayas as everyone else shouts " you're going to die, you'll never make it up here - you should have joined the game 5 years ago" XD.
    I think removing the lockout on previous coils is a good enough way to catch up though. Making T1-8 the easiest thing in the world is not teaching player how to deal with the incoming T9 brickwall in their way
    (0)

  4. #24
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    alexhatesmil's Avatar
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    Avgustin Narion
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by hallena View Post
    That's my point. The posts will be about novus/nexus taking too long now instead of atma. Making thing easier change absolutely nothing at all. People prefer complaining instead of putting time into stuff because they know soon or later the devs will spoonfeed them.

    There's a difference between not being able to do something and not wanting to do something. Making thing easier only encourage the lazy generation behaviors

    The Atma grind hasn't been made easier. It was never difficult to begin with. It's simply been made more equitable. The Animus/Novus/Nexus grinds are the same for all players: put in one unit of effort, and you're rewarded with one unit of progress. The more effort you put in, the faster you'll have your weapon. The Atma grind was fundamentally different for all players: put in one unit of effort, and there is a low chance you will be rewarded with one unit of progress. So even if two players put the same amount of effort in -- let's say 12 hours each -- one player can walk away with 12 Atmas, and the other can walk away with zero. How anyone can defend this system is beyond me.


    But there's another thing to consider here. Atma weapons have the exact same stats as Zenith weapons. So after doing the Atma grind, you haven't earned a new weapon -- You've simply earned the right to begin the upgrade process, which is the real grind. Why do we need the RNG to block access to this?
    (2)

  5. #25
    Player HeroSamson's Avatar
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    Zanon Reeves
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    Cactuar
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    Gladiator Lv 90
    Quote Originally Posted by CGMidlander View Post
    The PS2 version of FFXI was the most gimped thing ever.
    Still in its prime it did the job, I remember unpacking it and playing for first time, I was hooked staying up all night running into walls and getting killed while passing out and meeting people becoming good friends laughing at the party running to selbina from ghost or angry goblins.
    (0)

  6. #26
    Player
    ruskie's Avatar
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    Asny Rak'nys
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    Cerberus
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    Bard Lv 70
    As someone who did their first atma at start(and needed near 1000 fates for it) I applaud that they buffed the drop rate. When hunts came out I decided to start on my second one BUT this one I did with hunt fates and maybe 5-10 fates every so often. It took me ~200 fates for that second one. I do NOT wish the 1000fates or more on ANYONE in this game EVER with such an RNG.
    (0)

  7. #27
    Player
    Atomusk's Avatar
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    Syrith Vermillion
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    Dragoon Lv 90
    Okay so 4 myth is 1 sold. So 1500 myth was a book should be 375 per book, but it's 500. the alex was 800 myth but now it's 400 sold, should be 200. They speed up atmas but slowed down the next two steps. I understand you get more soldiery from stuff but it still doesnt even out. Yes, Thank you Devs.
    (0)

  8. #28
    Player
    kyuven's Avatar
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    Chen Kotomi
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    Adamantoise
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    Archer Lv 90
    Quote Originally Posted by Atomusk View Post
    Okay so 4 myth is 1 sold. So 1500 myth was a book should be 375 per book, but it's 500. the alex was 800 myth but now it's 400 sold, should be 200. They speed up atmas but slowed down the next two steps. I understand you get more soldiery from stuff but it still doesnt even out. Yes, Thank you Devs.
    You just countered your own point. The conversion rate of myth to sold has nothing to do with anything, since Sold as it stands now is gained at the same rate as myth was prior to the change, with a few exceptions (namely hunts). You can't gain anymore myth to swap for sold, so the conversion rate is more of a perk to those that kept myth than an ACTUAL conversion rate. It's still a net discount on basically everything.
    (1)

  9. #29
    Player Alukah's Avatar
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    Alukah Bast
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    Excalibur
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    Goldsmith Lv 90
    Quote Originally Posted by Atomusk View Post
    Okay so 4 myth is 1 sold. So 1500 myth was a book should be 375 per book, but it's 500. the alex was 800 myth but now it's 400 sold, should be 200. They speed up atmas but slowed down the next two steps. I understand you get more soldiery from stuff but it still doesnt even out. Yes, Thank you Devs.
    Currency rewards will be buffed again in 2.5, don't compare 2.4 with 2.3 (which pretty much spoiled everyone) compare it with 2.2.

    Also don't use currency exchange to compare, compare the actual rewards from DR and instances.
    (0)

  10. #30
    Player
    Atomusk's Avatar
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    It is not a net discount. The instances that are "even" with the current prices on the duty finder compared to amount of myth we used to get is Copperbellmines (Hard) and higher. Which means there are 16 instances where sold was lowered not to the half point mark of mythology. So as long as you only do Copperbell mines or harder you would have an EVEN amount of time for getting books/atma. the 16 other instances will be SLOWER than the old way. Argue whatever way you want. It's slower, or you're restriced to half the game.
    (0)

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