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  1. #1
    Player
    L3thal1ty's Avatar
    Join Date
    Sep 2014
    Posts
    16
    Character
    Fay'leane Squeebra
    World
    Diabolos
    Main Class
    Arcanist Lv 50

    A few suggestions ~~

    And yes, I used the edit workaround to post this... it needed to be done!

    This is just a list of a few things that I have been thinking about and would like to see some tweaks to... here goes.

    Fishing~~ Lets face it, fishing is FAR too random. I would like to see a more controlled aspect to fishing. Perhaps implement a system where a certain location plus a certain bait used on a certain rod would ONLY yield a certain fish. Yes, it would be more to carry (basically rods only), but it would let us find what we are after.

    Duty Roulettes~~ I would like to see increased rewards for tanks/healers for duty roulettes in an effort to promote faster queue times. I feel the "adventurer in need" bonus is not sufficient to inspire people to play those classes more often.

    In game mail~~ I would like to see an option allowing us to send mail to FC members as well. Include an option allowing us to sort by friends or FC members as well, and you have a much improved mail system. (not sure why this is not already a thing)

    Quest turn in icons on minimap~~ In places like Limsa, where there are mulitple layers in the same zone, it is easy to be on top of the turn in icon, but not see the NPC. Adding an arrow to the icon, green pointing up, and red pointing down to indicate the turn in's respective elevation compared to your char would be handy. (honestly not the biggest concer, but handy)

    RMT Spammers~~You know, it is NOT the fact that reporting the RMT players takes time away from my game that bothers me. It is not even the obsurdly difficult method and steps that must be taken in order to report these people that bothers me. What bothers me is that, as you said, you can ban one, and another is created. There is NO way to stop people from just making another account and continuing the cycle... unless you start making it harder for them do it! Granted, making it harder, will only slow them down, but it WILL produce measurable positive results on the volume of RMT spam.

    What are these methods to which I am referring? Well, you can start by not just investigating the accounts for RMT activity. You can, and should also be investigating the IPs associated with those accounts. For every account you investigate, you should also be flagging that IP. If that IP is found to have a history of RMT abuses, you can not just ban the accounts, but ban the IP and all accounts connected with said IP. Now, this has already been mentioned by myself and I was told that while this method would have a greater success rate at lowering the RMT spam, but it might adversely afffect legit players. To that, all I can say is this. You can not be afraid to take action to protect the things that you love. If SE loves this game, and wants to see it do well, you have to be willing to break a few eggs. If all a RMT spammer has to do is have 1 legit account on the same IP as the other 100 spam accounts, and th ey never get banned.... then they will abuse this loophole and you will NEVER get ahead of them.

    My suggestions for slowing the RMT spread?

    First, when you get a confirmed RMT abuse, you record the IP it connects with.

    Second, you BAN the account that had confirmed RMT activity.

    Third, you send a warning message to all accounts associated with said IP, informing said accounts that RMT activity has been detected on that IP and what will happen if it does not stop.

    Fourth, if the RMT activity continues, you issue a temporary ban to all accounts on said IP.

    Fifth, if RMT activity has not ceased, you ban the IP and any associated accounts (regardless of RMT activity on the accounts associated with said IP).

    Sixth, If a legit account is banned, said owner can file a dispute and ban reversal request.

    Seventh, IF reversal is granted, they are can be reinstated on probation during which if any RMT activity resumes, the IP and all accounts recieve a permanent ban.


    These are simple steps that can be taken. Yes, they can get a new IP and start over, but at that point, you are not just banning the accounts that are confirmed spammers, you are banning the ones that no one reports. Lets face it, you want me to send you the name of the spammer, and a copy of their message? This would take forever! If you actually started doing something that would have ANY measurable positive outcome, I might be more inclined to report more people.

    Conversely, you can also implement a few privacy options to the whispers.. "friends only", "FC only", and "FC & Friends only" are all viable options. This would allow us to NOT live with /busy on all the time.

    This CAN be fixed, but as stated before, you (SE) must be willing to take drastic measures to fix it. Asking them nicely and smacking them on the hand (banning an account) will not stop them or slow them down. Meanwhile, you can, will, and probably have lost players to the constant RMT spam.

    You want a great game? EARN IT!
    (0)

  2. #2
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    For me, all the above is whatever... Healers/Tanks with bigger rewards won't queue. Fishing being able to be specified that way would be cool but that's a pipe dream.

    RMT will always be an issue that will plague every MMO no matter what measures are given.

    However, in light of their recent strategy, I would like a means to easily decline a friend request. If I get a friend request and I click the "No." don't put it to my friend list where I have to decline it a second time.
    That's the biggest waste of my time. If I say no the first time, let me do so. Don't make me do it again.
    (0)

  3. #3
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Fishing - I actually wished botany and mining were random like 1.0's minigame rather than this 0 key spamming.
    DF - unless the reward get increased to a retarded amount, a lot people will always going to choose the easy way - DPS
    In game mail - just let me send mail to my alt and I'll be happy. It is not really a function that I use much as we typically just transfer items between FC members with our FC chest, we are not a large FC but just a few active members that trust each other (mostly anyways lawlz)
    Quest turn in - would you like guiding lines to NPC or auto-pilot? or some fries with that?
    RMT - all MMO has it and have to deal with it. A lot of companies handles it better than SE but your logic goes down the drain when you mentioned IP ban.
    (0)

  4. #4
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    FSH is far too random agreed, so different from 1.0 where it was a whole lot of fun. Ever since 2.0, loss of OH, baits catch many type of fish, it is hard to invest time into it. OP suggestion is good that we have more types of bait for more fish (should we actually gather some baits!?). I would be very much prepared to sink time into it if half the stuff wasn't trash and totally useless (again low lvl fish could have a use for ALC turning into shards) and a Tackle Box is very much needed in this game as well as the confirmed then repealed Aquarium, but that would take people away from end-game dungeons, so I think SE will let it just sit in the sun moulding away to a trash class.
    (0)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I would like a fishing mini game XD.. I don't really like random things, even less so when the random things are built upon random things and there are few ways to influence any control (felt much more in control in 1.0). ArcheAge actually has a zelda like fishing game, I imagine SE could do better <3? It was fairly similar to what I was suggesting in beta, basic mode just fishes like we have now and mini game mode.
    (0)