So why is it you expect Ninja to be nerfed. I've yet to hear a good reason which didn't amount to on paper they might seem overpowered.
If you're adept at moving around an enemy to maximize damage, Monk is for you. If you like using different types of attacks and utility moves without the confusion, Ninja's your job. Both can decimate single targets and contribute some degree of AoE damage. You can't go wrong either way as Gloam armor (not accessories, though) fits both jobs.
For now, yes, Dragon Kick doubles as personal damage ability as well as an (unintended) magic damage mitigator*. Mantra is really useful for T12 adds phase once the stacks start reaching double digits during the third phase.
Both these issues will solve themselves when the players get more geared for it, however. Thus monk utility is only temporary.
* It's up all the time anyway if the monk knows what he/she's doing, regardless of the intelligence debuff or not.
Let's put it this way...
When I am on my i109 NIN I will almost always get out-dps'ed by an equally geared MNK that I respect (ability-wise). HOWEVER, I will absolutely smoke MNK dps in Golems and on Ghost in T9 due to NIN's burst dps. If you get 20-40 seconds between having to dps (1st golems, 2 golems, ghost) having that dead space of Ninjitsu can really boost your dps relative to other classes, allowing you to TA/Raiton/Kassatsu without burning an active 20s on Huton.
I think its too early to tell how good/average/bad NINs can really be. I haven't seen anyone blow my mind on NIN yet, but I'm sure its possible.
They have more utility than dragoons, and trump their dps. I think nin and dragoon should at least be on equal damage output, and definitely always and significantly behind monk due to both nin and drg increasing the damage of party members. That nin is close to mnk and has the best utility of the 3 should make it pretty easy to see a lack of balance.
Arguing that monk has dragonkick and mantra is no argument imo. These are not damage support skills, such as what nin, drg and bard have.
Last edited by Sessurea; 11-25-2014 at 01:15 AM.
Let me just say that while putting forth double effort on MNK, it only gains 10-15 DPS over my equally geared NIN.
It comes down to your raw ability in high-pressure encounters, static composition and preferred utility. +10% Party Damage/60s, Goad, untraited Mantra vs. Traited Mantra and Dragon Kick.
EDIT: NIN will not be nerfed.
DRG is lacking therefore nerf NIN rather than buff DRG, that will convince people to want DRG in raids and not just 2 MNK.They have more utility than dragoons, and trump their dps. I think nin and dragoon should at least be on equal damage output, and definitely always and significantly behind monk due to both nin and drg increasing the damage of party members. That nin is close to mnk and has the best utility of the 3 should make it pretty easy to see a lack of balance.
Arguing that monk has dragonkick and mantra is no argument imo. These are not damage support skills, such as what nin, drg and bard have.
Completely dismiss a near continual INT debuff, not like Magic is a common damage type of anything.
Right now NIN has a spot at the table. DRG needs work to have one. All a NIN nerf would do is ensure MNK is the go to Melee DPS. One job heavily favored is not balance.
Mo buffs, Mo nerfs. Everyone let's just play nice, ok. But in all seriousness, I don't think NIN's will get nerfed at all. DRG's may get a buff but not like the MNK buff back in the day. You may see the dev's add something to BfB's trait or something. But it's all speculation. Honestly if I had to do it all over again from scratch, I'd choose MNK
I don't understand you people ninja is not op just because it does abit more damage then drg and mnk doesn't make it op want op look at blm its op and they have yet to nerf it
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