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  1. #1
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    The thing with this is that only very few people would do it unless the rewards are high - if rewards are high you will see many people complaining about difficulty.

    Either way I think this kind of suggestions should be focused on expansion content rather than current content, they won't do major changes to current content other than making stuff even easier so people can move on to Heavensward.
    (3)

  2. #2
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Alukah View Post
    The thing with this is that only very few people would do it unless the rewards are high - if rewards are high you will see many people complaining about difficulty.
    It's hard to say, but I'm sure a lot of people would do it for the bonus tomes. And as far as difficulty is concerned, it's like Savage Coil. It is supposed to be difficult and challenging, that's the point.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gokuhan View Post
    It's hard to say, but I'm sure a lot of people would do it for the bonus tomes. And as far as difficulty is concerned, it's like Savage Coil. It is supposed to be difficult and challenging, that's the point.
    Except Savage coil gives you titles as your reward. Now if you were asking for titles as a reward (one title for each challenge-mode dungeon), I might be willing to go with this. Alukah makes a good point because yes, no one will bother with it if the rewards are low. If the rewards are high more people will want to do it but won't have the "skill" to clear it, leading to them complaining about the difficulty. I'll throw in that it also invites classisms and drama/ragequits. Can't say I look forward to any of that.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)