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  1. #1
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50

    An idea for character development

    Hello there guys,

    I've been thinking about a few ideas about the character development. I'm focussing mainly on that possibilty to equip cross-class skills.

    Currenty you can level all jobs and pick out the "best" skills for your playstyle/job. The most DD's will aim for ACC+ and ATT+ Skills. And of course some survivability skills.
    With this System there will be, sooner or later, some "master setup" which you have to pick to complelty fill out your class/job.

    I'm talking about the way the Gladiator is forced to level more than a few jobs to get all those DEF+ or Emnity+ Skills. This way actually is the way to go. But in my opinion no player should be forced to level ALL jobs to perfom perfectly with his job.

    The specialization should come from the origin job you're playing. Of course there will be skills on each class everyone will just drop for better options from other classes, that's Inevitable.

    At this point I want to introduce my idea how to change the system. It's not a must or anything like that, it's simply an idea, so keep it as that =) No need for posts like "omgz lulz stupid idea", "SE never going to do that", "that's just completly off" or anything like that. Will be much appreciated :P Again.. it's just an idea.

    So let's go.

    Let's say 1 class has 40 skills to choose from if you're at LV50. Those are your "base" skills or origin class skills.

    There should be an option to equip cross-class skills. 1 bar for active skills, 1 bar for passive skills. Active mainly means offensive/debuffing skills (WS's, Spells, etc) and passive skills means defensive/buffing skills (Cure, Second Wind, Hawk's eye, Ferocity).
    For every 10 levels you achieve you getting 1 Slot on each bar. Means @50 you can choose 5 active and 5 passive skills.

    Each Slot should have a certain bonus attached to it. Let's say +10% VIT for Gladiators for the 1st Slot in the passive bar and maybe +5% Parry on the active bar. (Remember this is just an example and can be varied and implemented differently.)

    You could also say, that a certain skill unlocks a certain bonus. So if you're on Gladiator and you equip Hawk's eye (I know noone would probably do this, but just an example) in the 1st Slot, you get those +VIT bonus and if you equip Quickstride in the 1st Slot you get a +Haste bonus.

    And for each Tear of unlocking those bonuses, there should be an additional bonus. So if you place a skill on the 1st and 2nd Slot and they correlate to each other, you get another bonus. This way people can "build" up their own character with different skills and be on par with everyone else, with different playstyles maybe.

    Incase those skills don't correlate to each other, the bonus should be lower but support the versatility.

    So this way people would stick with their origin skills and just use the other skills for bonuses or on a rare occasion where they're useful.

    I know it's not really hard to level all jobs to 50 at some point. But at some point I don't wanna level a class I don't enjoy just to get max. out of my origin character. So if you've level'd all those close range melee's to 10 or 15 you already get a nice range to choose from.

    I know the idea needs to be tweaked here and there. But the general idea is to keep a focus on your main class and drop the urge to level every class to 50.

    So if there are like 5 skills which rise the attack you only need to equip 1 or 2 in those slots to get the bonus and get the same bonus as if you would equip all those 5 skills.
    So everyone can choose if they want to focus on att, acc, STR, VIT or w/e. Mag. Potency could be a valid bonus as well.

    Could also debate about the affinty with those skills with this system. So if you can only choose from skills the affinity should be 100% instead of the existing 50%.

    What you guys think about it? The idea clearly needs some refining, but what about the general thoughts behind it?

    Sorry for the lengthy post. But that happens if you write down some ideas =)

    Bethor
    (0)

    Seriously Why?

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Bethor View Post
    Hello there guys,

    I've been thinking about a few ideas about the character development. I'm focussing mainly on that possibilty to equip cross-class skills.

    Currenty you can level all jobs and pick out the "best" skills for your playstyle/job. The most DD's will aim for ACC+ and ATT+ Skills. And of course some survivability skills.
    With this System there will be, sooner or later, some "master setup" which you have to pick to complelty fill out your class/job.

    I'm talking about the way the Gladiator is forced to level more than a few jobs to get all those DEF+ or Emnity+ Skills. This way actually is the way to go. But in my opinion no player should be forced to level ALL jobs to perfom perfectly with his job.

    The specialization should come from the origin job you're playing. Of course there will be skills on each class everyone will just drop for better options from other classes, that's Inevitable.

    At this point I want to introduce my idea how to change the system. It's not a must or anything like that, it's simply an idea, so keep it as that =) No need for posts like "omgz lulz stupid idea", "SE never going to do that", "that's just completly off" or anything like that. Will be much appreciated :P Again.. it's just an idea.

    So let's go.

    Let's say 1 class has 40 skills to choose from if you're at LV50. Those are your "base" skills or origin class skills.

    There should be an option to equip cross-class skills. 1 bar for active skills, 1 bar for passive skills. Active mainly means offensive/debuffing skills (WS's, Spells, etc) and passive skills means defensive/buffing skills (Cure, Second Wind, Hawk's eye, Ferocity).
    For every 10 levels you achieve you getting 1 Slot on each bar. Means @50 you can choose 5 active and 5 passive skills.

    Each Slot should have a certain bonus attached to it. Let's say +10% VIT for Gladiators for the 1st Slot in the passive bar and maybe +5% Parry on the active bar. (Remember this is just an example and can be varied and implemented differently.)

    You could also say, that a certain skill unlocks a certain bonus. So if you're on Gladiator and you equip Hawk's eye (I know noone would probably do this, but just an example) in the 1st Slot, you get those +VIT bonus and if you equip Quickstride in the 1st Slot you get a +Haste bonus.

    And for each Tear of unlocking those bonuses, there should be an additional bonus. So if you place a skill on the 1st and 2nd Slot and they correlate to each other, you get another bonus. This way people can "build" up their own character with different skills and be on par with everyone else, with different playstyles maybe.

    Incase those skills don't correlate to each other, the bonus should be lower but support the versatility.

    So this way people would stick with their origin skills and just use the other skills for bonuses or on a rare occasion where they're useful.

    I know it's not really hard to level all jobs to 50 at some point. But at some point I don't wanna level a class I don't enjoy just to get max. out of my origin character. So if you've level'd all those close range melee's to 10 or 15 you already get a nice range to choose from.

    I know the idea needs to be tweaked here and there. But the general idea is to keep a focus on your main class and drop the urge to level every class to 50.

    So if there are like 5 skills which rise the attack you only need to equip 1 or 2 in those slots to get the bonus and get the same bonus as if you would equip all those 5 skills.
    So everyone can choose if they want to focus on att, acc, STR, VIT or w/e. Mag. Potency could be a valid bonus as well.

    Could also debate about the affinty with those skills with this system. So if you can only choose from skills the affinity should be 100% instead of the existing 50%.

    What you guys think about it? The idea clearly needs some refining, but what about the general thoughts behind it?

    Sorry for the lengthy post. But that happens if you write down some ideas =)

    Bethor
    watch jobs come out and make all of our skill farming pointless somehow. like for example:when your a job you cant equip other class skills.
    (0)

  3. #3
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Well that will determine the perfomance of those jobs. I dunno how the behaviour is going to be with that. So Gladiator for casual stuff (fully cross-skilled) and the paladin (no cross-skills) for hardcore stuff?
    I doubt SE is going to drop the cross-skill stuff on adv. Jobs. They rub their nipples on that "on the go" class change, equip every skill stuff :O
    Maybe 1.19 will have a slight sneak preview of what to expect with 1.20. But since 1.19 is coming in mid-september thats still some time :O
    (0)

    Seriously Why?

  4. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Bethor View Post
    Well that will determine the perfomance of those jobs. I dunno how the behaviour is going to be with that. So Gladiator for casual stuff (fully cross-skilled) and the paladin (no cross-skills) for hardcore stuff?
    I doubt SE is going to drop the cross-skill stuff on adv. Jobs. They rub their nipples on that "on the go" class change, equip every skill stuff :O
    Maybe 1.19 will have a slight sneak preview of what to expect with 1.20. But since 1.19 is coming in mid-september thats still some time :O
    yeah i don't think they'll limit it like that either, that was a worst case scenario comment. I wonder if they will block certain glad abilities from switching to job and so on for the other classes. It seems obvious to suspect you wont be able to use job abilities on main class without having such job equipped.
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