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  1. #11
    Player

    Join Date
    Aug 2014
    Location
    Ul'Dah - Jenova
    Posts
    82
    My opinion doesn't matter because I have yet to clear Titan EX? Titan EX has no bearing on End Coil, they are exclusive from one another. As a MMO player, I have every right to judge A GAME I PAY FOR.

    Customer satisfaction would go up if you handed out freebies. But it would also lower the satisfaction of paying customers, like myself, who do. not. wish. to. see. progression. even. more. trivialized. Everyone understands the disappointment of not receiving loot, but this is part of any game. I believe that loot should be EVEN HARDER to get. Make something in this game truly rare. You're sense of entitlement goes far.

    "The old content without weekly lockouts I dont talk about."

    Well I'm sorry but you started this thread and if a player with opposing views chooses to use content of their choice to argue their point, it is up to you to show burden of proof. You repeatedly have refused to even ADDRESS key points in my argument.

    Get a group of Coil players whom you trust to agree on loot before entering a raid. If they don't play by the rules boot them. It is the community who polices these things, it is not the job of SE to see that players remain fair and true to their word. This is your solution. If you can't acknowledge this point then you are obviously not really seeking a fair and balanced solution.
    (4)

  2. #12
    Player
    Amanduz's Avatar
    Join Date
    Aug 2014
    Posts
    12
    Character
    Amanduz Ace
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Short status update the first people already start to quitting and going to WoW. Based on experience from this patch I can report following:

    There is a group which cleared 4 times 3rd Coil. They got 2x WHM cane and 2x nin Dagger (they dont have nin). This means they cleared 4 weeks and put lots of hours in to make this possible. Only person who got loot was the WHM. The other 7 people are already frustated.

    Two of them quit already and going to play WoW.

    This is just a report from one group. The later it becomes the more people will get to get to the same stage.

    I seriously hoping SE is realizing the importance on the loot system which should be balanced.

    I also agree on very rare loots which only should get some people but I think the mount drop rate cover this aspect real good.

    Thats it from my side I hope I was able to make the problem clear and was able to give a good suggestion to improve in future.

    See you around!
    (3)

  3. #13
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by IsaacDamodred View Post
    This makes loot common. I'm sorry but with the lack of varied gear, nothing is truly rare. People should have to work hard for loot. Making loot easily accessible devalue earning it.
    Please make up your mind. Do you want people to "work hard" and "earn" the loot, or do you want them to have enough luck? RNG does not reward effort, it rewards only luck. Did a person who cleared something once and get their drop put in more hard work and effort than a person who cleared it 10 or 20 times and got nothing?

    Quote Originally Posted by IsaacDamodred View Post
    It does make items common. You talk a lot about luck, good luck, bad luck, whatever. The fact is, people get loot regardless of "luck".
    No, they do not. If you're unlucky enough, RNG will screw you over repeatedly, and it has the potential to keep doing so indefinitely, as there is no safeguard installed.

    Quote Originally Posted by IsaacDamodred View Post
    EDIT: I understand your frustration and would suggest that instead of a token for a guaranteed item, for every 10 clears without winning an item the player gest a token that either allows a free reroll or a +10 bonus to their current roll.
    And screw the other people who put in hard work and effort out of their loot?


    Personally, I support a token system similar to what the OP suggested. Considering the multiclassing in this game, there is enough loot people can be interested in to keep running content after gearing their main class. Especially with systems like Allagan Oil and Sand.
    Only runs without any drop should yield a token; if you don't walk away entirely empty-handed, no token that run.
    (8)
    Last edited by Riepah; 12-03-2014 at 11:46 PM.

  4. #14
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    People seem to be confusing what the OP was talking about (or I am, perhaps). They want a token system for the event that you clear a turn 10 times and nothing even drops that you need (a bit vague on this bit -- not sure if this is intended to mean any item for your job or any item that you don't have for your job). 10 clears of weekly locked out content without a drop is a very long time already. This system wouldn't even kick in for the majority of players. There's really only enough time for it to potentially kick in twice between the release of raid tiers (6 months). Obviously this won't make FCoB (or whatever) loot 'more common' -- the increase is an absolute maximum of 5%, but more realistically about 1%. Personally I think that as a consolation to relieve frustration this proposed system does very little.
    (5)

  5. #15
    Player

    Join Date
    Aug 2014
    Location
    Ul'Dah - Jenova
    Posts
    82
    Quote Originally Posted by Riepah View Post
    Please make up your mind. Do you want people to "work hard" and "earn" the loot, or do you want them to have enough luck? RNG does not reward effort, it rewards only luck. Did a person who cleared something once and get their drop put in more hard work and effort than a person who cleared it 10 or 20 times and got nothing?



    No, they do not. If you're unlucky enough, RNG will screw you over repeatedly, and it has the potential to keep doing so indefinitely, as there is no safeguard installed.

    And screw the other people who put in hard work and effort out of their loot?


    Personally, I support a token system similar to what the OP suggested. Considering the multiclassing in this game, there is enough loot people can be interested in to keep running content after gearing their main class. Especially with systems like Allagan Oil and Sand.
    Only runs without any drop should yield a token; if you don't walk away entirely empty-handed, no token that run.
    Luck? I never spoke of luck as a deciding factor. Luck this, luck that, luck is bullshit, quit holding onto an imaginary feel-good. Before you tell me to "MAKE UP MY MIND" do me a favor and reread my arguments. There is no reason for me to make up my mind as I NEVER ADVOCATED LUCK IN ANY WAY SHAPE OR FORM! /facepalm

    I pay for this game and I say NO FREE ITEMS. How hard is that to understand? You want to throw a wrecking ball at loot all because you cannot get an item in the End Coil? Well, wait for the weekly lockouts to be removed. Patience, it's a virtue, XD.
    (1)
    Last edited by IsaacDamodred; 12-04-2014 at 03:01 AM.

  6. #16
    Player
    RenegadeReaper's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    32
    Character
    Sayo Yo
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by IsaacDamodred View Post
    Luck? I never spoke of luck as a deciding factor. Luck this, luck that, luck is bullshit, quit holding onto an imaginary feel-good. Before you tell me to "MAKE UP MY MIND" do me a favor and reread my arguments. There is no reason for me to make up my mind as I NEVER ADVOCATED LUCK IN ANY WAY SHAPE OR FORM! /facepalm

    I pay for this game and I say NO FREE ITEMS. How hard is that to understand? You want to throw a wrecking ball at loot all because you cannot get an item in the End Coil? Well, wait for the weekly lockouts to be removed. Patience, it's a virtue, XD.
    Some people may never see a piece of loot for their character at all, not just one item. I can't vouch for anyone like this, but like someone mentioned before there is no safeguard against such a thing happening.
    (3)

  7. #17
    Player
    SanjuroXI's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Mijin Gakure
    World
    Malboro
    Main Class
    Archer Lv 60
    If you really played FFXI idk why your complaining about this loot system atleast something is guaranteed to drop. I'll take rng over 1% droprates anyday.
    (1)

  8. #18
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    I feel the biggest issue is the loot pool was diluted enough, and Ninja only exacerbated this problem.

    A couple of points about this issue.
    Firstly, in 2.0, all myth gear was job specific. I feel this is a GOOD thing and should probably have returned in 2.4.
    Casters, healers, and tank are currently sharing their tomestone gear with each other, despite having in some cases (casters) significantly differing stat requirements.
    I think it would be in everyone's best interest to save up their "free" tokens to gear up their job of choice specifically.

    Secondly, I don't see ANY logical reason to have class loot in coil separated despite sharing the same stats.
    There is no legitimate reason that a Bard and Ninja should not share the same boots/belts/head pieces etc, other than visual differentiation. This is simply diluting the already thin loot pool.
    Same fact goes for Dragoon and Monk. Given that they should very reasonably share defense stats anyways, both classes could feasibly share left side raid loot also, as they already do with accessories.

    This will still drive the player base to collect a mixed set of coil loot and tomestone loot, and have less gear going to waste, especially since there are at a minimum 2 classes each group does not bring to each instance.

    Weapons from T13 however, you're still looking at a 1/10 chance, unless they eventually (and most definitely should given even more job in expansion) add a third loot chest for specific turns.
    (4)

  9. #19
    Player
    RenegadeReaper's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    32
    Character
    Sayo Yo
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Whiston View Post
    I feel the biggest issue is the loot pool was diluted enough, and Ninja only exacerbated this problem.

    A couple of points about this issue.
    Firstly, in 2.0, all myth gear was job specific. I feel this is a GOOD thing and should probably have returned in 2.4.
    Casters, healers, and tank are currently sharing their tomestone gear with each other, despite having in some cases (casters) significantly differing stat requirements.
    I think it would be in everyone's best interest to save up their "free" tokens to gear up their job of choice specifically.

    Secondly, I don't see ANY logical reason to have class loot in coil separated despite sharing the same stats.
    There is no legitimate reason that a Bard and Ninja should not share the same boots/belts/head pieces etc, other than visual differentiation. This is simply diluting the already thin loot pool.
    Same fact goes for Dragoon and Monk. Given that they should very reasonably share defense stats anyways, both classes could feasibly share left side raid loot also, as they already do with accessories.

    This will still drive the player base to collect a mixed set of coil loot and tomestone loot, and have less gear going to waste, especially since there are at a minimum 2 classes each group does not bring to each instance.

    Weapons from T13 however, you're still looking at a 1/10 chance, unless they eventually (and most definitely should given even more job in expansion) add a third loot chest for specific turns.
    I disagree with the ideas you are presenting, but I do agree with your point. Because the loot pool is so wide it's making it difficult for you to obtain the specific drops you may need. However, I do not agree with sharing left side. Monks benefit from skill speed, Dragoons do not. Ninjas benefit from Skill Speed, Bards do not. Shrinking the loot pool would only make it harder to get needed stats for your class. This is currently an issue for summoners at the moment. Summoners do not benefit from spell speed and currently there is a ton of it on the gear shared between casters. I actually feel like the loot between these classes should be split instead of grouped.

    I do however feel like there needs to be a way for people to get the drops they need because running coil indefinitely with the hopes of getting gear is no fun.
    I do not play this game to gamble, I play this game to progress so I can move onto other challenges so that I can challenge myself and have fun. My group had to run T9 somewhere around 80 times before the tank coat dropped. Pre 2.4, Pre-echo, and echo combined. This is an absurd amount of time wasted trying to get 1 piece of loot and even had we been clearing week 1 we wouldn't have been able to get it before 2.4.
    (4)

  10. #20
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by IsaacDamodred View Post
    Luck? I never spoke of luck as a deciding factor. Luck this, luck that, luck is bullshit, quit holding onto an imaginary feel-good. Before you tell me to "MAKE UP MY MIND" do me a favor and reread my arguments. There is no reason for me to make up my mind as I NEVER ADVOCATED LUCK IN ANY WAY SHAPE OR FORM! /facepalm

    I pay for this game and I say NO FREE ITEMS. How hard is that to understand? You want to throw a wrecking ball at loot all because you cannot get an item in the End Coil? Well, wait for the weekly lockouts to be removed. Patience, it's a virtue, XD.
    "It's not luck damn it, it's random chance!"

    That's your entire, pedantic argument summed up in one sentence.
    (6)

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