
Originally Posted by
Whiston
I feel the biggest issue is the loot pool was diluted enough, and Ninja only exacerbated this problem.
A couple of points about this issue.
Firstly, in 2.0, all myth gear was job specific. I feel this is a GOOD thing and should probably have returned in 2.4.
Casters, healers, and tank are currently sharing their tomestone gear with each other, despite having in some cases (casters) significantly differing stat requirements.
I think it would be in everyone's best interest to save up their "free" tokens to gear up their job of choice specifically.
Secondly, I don't see ANY logical reason to have class loot in coil separated despite sharing the same stats.
There is no legitimate reason that a Bard and Ninja should not share the same boots/belts/head pieces etc, other than visual differentiation. This is simply diluting the already thin loot pool.
Same fact goes for Dragoon and Monk. Given that they should very reasonably share defense stats anyways, both classes could feasibly share left side raid loot also, as they already do with accessories.
This will still drive the player base to collect a mixed set of coil loot and tomestone loot, and have less gear going to waste, especially since there are at a minimum 2 classes each group does not bring to each instance.
Weapons from T13 however, you're still looking at a 1/10 chance, unless they eventually (and most definitely should given even more job in expansion) add a third loot chest for specific turns.