Quote Originally Posted by Whiston View Post
I feel the biggest issue is the loot pool was diluted enough, and Ninja only exacerbated this problem.

A couple of points about this issue.
Firstly, in 2.0, all myth gear was job specific. I feel this is a GOOD thing and should probably have returned in 2.4.
Casters, healers, and tank are currently sharing their tomestone gear with each other, despite having in some cases (casters) significantly differing stat requirements.
I think it would be in everyone's best interest to save up their "free" tokens to gear up their job of choice specifically.

Secondly, I don't see ANY logical reason to have class loot in coil separated despite sharing the same stats.
There is no legitimate reason that a Bard and Ninja should not share the same boots/belts/head pieces etc, other than visual differentiation. This is simply diluting the already thin loot pool.
Same fact goes for Dragoon and Monk. Given that they should very reasonably share defense stats anyways, both classes could feasibly share left side raid loot also, as they already do with accessories.

This will still drive the player base to collect a mixed set of coil loot and tomestone loot, and have less gear going to waste, especially since there are at a minimum 2 classes each group does not bring to each instance.

Weapons from T13 however, you're still looking at a 1/10 chance, unless they eventually (and most definitely should given even more job in expansion) add a third loot chest for specific turns.
I disagree with the ideas you are presenting, but I do agree with your point. Because the loot pool is so wide it's making it difficult for you to obtain the specific drops you may need. However, I do not agree with sharing left side. Monks benefit from skill speed, Dragoons do not. Ninjas benefit from Skill Speed, Bards do not. Shrinking the loot pool would only make it harder to get needed stats for your class. This is currently an issue for summoners at the moment. Summoners do not benefit from spell speed and currently there is a ton of it on the gear shared between casters. I actually feel like the loot between these classes should be split instead of grouped.

I do however feel like there needs to be a way for people to get the drops they need because running coil indefinitely with the hopes of getting gear is no fun.
I do not play this game to gamble, I play this game to progress so I can move onto other challenges so that I can challenge myself and have fun. My group had to run T9 somewhere around 80 times before the tank coat dropped. Pre 2.4, Pre-echo, and echo combined. This is an absurd amount of time wasted trying to get 1 piece of loot and even had we been clearing week 1 we wouldn't have been able to get it before 2.4.