"You should leave the system like it is with the RNG" If the RNG system is "not good game design" you can't correct it by just adding situational modifiers. Your suggestion is to take a system that is "not good game design" and mutate it to fit your needs. If a player is willing to quit a game because RNG is unfair then I say let them. You say RNG is "akin to dig(ing) a random hole", but that argument is flawed because someone always "digs in the right spot." Like I said, I get your frustration but handing out freebies isn't the way to do it. If you believe the RNG system is flawed then you need to suggest a new system instead of trying to patch the current one.
"And such people are the ones that will leave because not getting a reward for something you are farming is not enjoyable."
Then don't farm it. If you don't find something enjoyable you are not obligated to do it. I can't do Titan Extreme because my Playstation 3's hardware can't keep up with incoming information. That frustrates me but I understand that this is something that is not currently correctable. Just because the game doesn't work the way one player wants it to does not mean the system needs to be changed to cater to them. If they quit, then fine, but them quitting is not reason enough to change key elements and plenty of players ARE getting items.
"I don't want to play a game where everyone has the same items."
I quote myself because you did not understand why I said that. I realize that the builds are "mostly cookie cutter". But at the same time, there is gear that is still seen as "top level" and currently out of reach. I don't want to see players running around with "pity" rewards. If you can't obtain the item through normal mean you should not be handed items because you fail to roll well in RNG. Personally, the problem I see is in instances in general. It devalues gear because and instance can be entered whenever enough players join in a party. Hence why gear binds to you and is unable to be sold on the MB. When I hear players complain about not rolling a good value in RNG it makes me happy. I don't want things to be handed out easily, at all. If I do get gear from the final raids I will consider myself lucky and happy to have something that at that moment, may be considered rare but obtainable gear.
And everyone can get gear, just enter with a preformed group of friends you may have made along the way. If they can't agree to share the loot then maybe you shouldn't count them as friends. And if you don't have friends in the game, make some. This is a social game, a growing game. I guarantee better gear will come along and the gear once though barely attainable will come your way. Don't change the RNG system, get rid of it.

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