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  1. #211
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Consider the stats of a HQ pentamelded i110 crafted piece now compare it to the stats of the 3 other i110 pieces available for that slot. The HQ pentamelded crafted piece is obviously superior considering it has 2 capped Secondaries and a third at 2/3 cap. If i130 crafted gear had been introduced in 2.4 there would be very little mechanical reason to go after the Augmented Ironworks or Dreadwyrm gear.
    I always thought they could just implement crafted gear 10 ilvls lower than the max (i.e. a crafted set at ilvl 120 for 2.4) that only has the main stats and VIT (and acc for healers) on it with no secondary stats. Instead let the secondaries be melded on, kinda like how Novus works. That way, the Tomestone gear will still eclipse the crafted gear when it is made, but the crafted gear has the potential to rival ilvl130 gear depending on what materia is melded on given player opinion.
    (0)

  2. #212
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ultimatecalibur View Post
    By dungeon gear I was referring to the fixed stat gear acquired from dungeons, raids, and purchased with currency such at Tomestones/Wolfmarks.

    Consider the stats of a HQ pentamelded i110 crafted piece now compare it to the stats of the 3 other i110 pieces available for that slot. The HQ pentamelded crafted piece is obviously superior considering it has 2 capped Secondaries and a third at 2/3 cap. If i130 crafted gear had been introduced in 2.4 there would be very little mechanical reason to go after the Augmented Ironworks or Dreadwyrm gear.
    The problem that this game has had for a long, long time is that Yoshi likes to introduce new level 50 gear drops that are weaker than what's already in the game, which leaves players who've been even remotely keeping up with no real reason to do the content that drops the new stuff. HQ crafted gear has always been something of a subversion with him, where melded gear is frequently more powerful than end-game dungeon/trial/raid gear for certain classes. The only reason you don't see more people using crafted gear at endgame is because it's expensive as all hell. Well, that, and it's a bit counter intuitive that it should be stronger.
    (0)

  3. #213
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Namasu View Post
    Hmm it's been long said that Yoshi wants to reboot FFXIV with 2.x being a simple foundation to support more complex ideas that could be implemented in the future. Yea I get that it's been over a year and the treadmilling is getting a bit stale but it's been confirmed that they plan to factor in user feedback to add unique gear stats/abilities (during the fanfest). Yoshi is just playing a very safe first year for FFXIV relaunch and don't want to break the balance when he and his team can't afford to.

    Having stuffs on the level of leaping boots and emp pin from FFXI that was more relevant and ridiculously camped more than other gears 60 levels later is just not what Yoshi and us as players should shoot for. However, now that lvl1-50, story mode, and a lot of endgame progression is established, they have more room to work in unique items/gear set effect come expansion.

    The expansion will also feature more dangerous zones that so many old school MMO-ers were clamoring for (confirmed in interview). I won't say that we shouldn't be impatient and not critique the quality of the current gameplay but just know that a lot of good ideas that most of us want in game have been heard and will most likely be implemented by expansion. Oh and let's not forget that 2.45/2.5 will feature a lot more social friendly side-games with the introduction of the gold saucer. So let's at least look forward to it a little longer?
    they also said they would be making this game for casual gamers, with endgame content for hardcore players, they also said they will be adding in FC alliance, so you can team up with another fc so small fcs wouldnt be required to merge. yoshi also said housing would be affordable. there are many other things they said will happen.
    still havent see some of these things and until it happens, i dont think we should pressume anything SE staff says is true until its implemented
    (3)

  4. #214
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by warren-ragnarok View Post
    they also said they would be making this game for casual gamers, with endgame content for hardcore players, they also said they will be adding in FC alliance, so you can team up with another fc so small fcs wouldnt be required to merge. yoshi also said housing would be affordable. there are many other things they said will happen.
    still havent see some of these things and until it happens, i dont think we should pressume anything SE staff says is true until its implemented
    I don't know how you go about seeing ANYTHING positive in life with this kind of outlook...It's always just black, no white, no grey with the type of person you are.
    (1)

  5. #215
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    By dungeon gear I was referring to the fixed stat gear acquired from dungeons, raids, and purchased with currency such at Tomestones/Wolfmarks.

    Consider the stats of a HQ pentamelded i110 crafted piece now compare it to the stats of the 3 other i110 pieces available for that slot. The HQ pentamelded crafted piece is obviously superior considering it has 2 capped Secondaries and a third at 2/3 cap. If i130 crafted gear had been introduced in 2.4 there would be very little mechanical reason to go after the Augmented Ironworks or Dreadwyrm gear.
    And this is an issue in itself, It shouldn't be the case that the gear with the highest stats / ilvl in the game comes from quite literally ONE location each patch cycle. I have already said earlier in this thread that we need a variety of content to offer up that sort of gear, not just one type of content at a time, whether it be multiple types of raids or even a raid that works in tandem with crafting, a system like this one would work quite well.

    This isn't a solution that needs to be one or the other, there are tons of ways to make various methods of high level gear acquisition desirable without sticking the best of the bunch in one raid for 6 months and calling it at that.
    (5)
    Last edited by Ryel; 11-27-2014 at 08:00 PM.

  6. #216
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    SE should replace the Class System with an Ability Sphere Grid where players can gain ability points which they can spend on a Job specialization or a combination of different abilities in areas such as Melee, Ranger, Caster, Pet, Healing and Tank.
    (1)

  7. #217
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by warren-ragnarok View Post
    they also said they would be making this game for casual gamers, with endgame content for hardcore players, they also said they will be adding in FC alliance, so you can team up with another fc so small fcs wouldnt be required to merge. yoshi also said housing would be affordable. there are many other things they said will happen.
    still havent see some of these things and until it happens, i dont think we should pressume anything SE staff says is true until its implemented
    Roaming primals as well.
    (0)

  8. #218
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Akiza View Post
    SE should replace the Class System with an Ability Sphere Grid where players can gain ability points which they can spend on a Job specialization or a combination of different abilities in areas such as Melee, Ranger, Caster, Pet, Healing and Tank.
    I'm sorry, but a Sphere Grid would be the WORST decision this team could ever make. I despise it in every game that has it. I would rather the skill system from FFT:WotL, that would suit this game much better!
    (0)

  9. 11-28-2014 12:15 AM
    Reason
    Already stated earlier

  10. #219
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Fine, so what do you want to grind? Levels? Gear?
    (0)

  11. #220
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ryel View Post
    And this is an issue in itself, It shouldn't be the case that the gear with the highest stats / ilvl in the game comes from quite literally ONE location each patch cycle. I have already said earlier in this thread that we need a variety of content to offer up that sort of gear, not just one type of content at a time, whether it be multiple types of raids or even a raid that works in tandem with crafting, a system like this one would work quite well.

    This isn't a solution that needs to be one or the other, there are tons of ways to make various methods of high level gear acquisition desirable without sticking the best of the bunch in one raid for 6 months and calling it at that.
    First, I think several design decisions were made to get the game out the door as cheaply as possible. Implement simpler systems that are known to work, laying a stable foundation for adding complexity later on.

    I tend to think using gear as an end is a crutch, so I love the idea of multiple sources of gear. Imagine a system where players can craft gear, farm it from dungeons, or gain it from treasure maps. I also love the idea of interesting customizations, like set bonuses, body armor providing primary stats and accessories providing secondary. It all sounds great!

    Until you do it.

    First, as has been mentioned, changing itemization is hard. +Crit and +Haste on rings is a good example. You someone have to normalize it so that a player with +10 Crit and a player with +10 haste can do roughly the same damage in a given period of time, the caveat being the +crit player does bigger hits, whereas the +haste player will do more hits. Why?

    Because FFXIV is not a game, it's a graphical spreadsheet. The vast majority of players, from hardcore to casual, are achievers. There's a reason WoW got rid of the skill point system and simplified itemization. It's easier to balance, but the truth is the vast majority of players will simply wait until the numbers are run, the optimal setup is determined, and then just use that. WoW, being the 800 lb elephant, has a enchantments and gems, right? But look at J Random Warlock. He's probably destruction and gemmed/enchanted for haste. That's until he gets the gear for the haste breakpoint and then switches over to crit. It's not just the raiders, though, it's everyone. Spell crafting in DAoC was the ultimate form of "build your own gear" and yet, everyone just had the same setup. Even now, people are running a few templates.

    Multiple sources of gear are great, but people are lazy and will just go for the easiest path to the highest ilvl. Why farm a random dungeon repeatedly if you can just buy the gear? Wasted content.

    While FFXIV is probably the best story driven MMO currently, the focus is on achievers, because that's where you get the most subscriptions from.
    (2)

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