Quote Originally Posted by Ultimatecalibur View Post
Problem is many things people are asking for are general ideas and stuff, but do not get the implications and realities of those additions. Unique stats can cause balance problems, relevant customizable left-side* crafted gear risks making dungeon rewards non-relevant, Skirmish is just another type of dungeon/trail, 2.35 introduced the Ixali Beast Tribe Quests for Crafters and Gatherers, Chocobo Caravans are pretty much escort Fates, and both The Hunt and Frontlines were added in 2.3.
A select few pieces of left side are already considered BiS by some, nevermind the right side stuff. And dungeon gear is already irrelevant. The highest thing dropped in a dungeon is i90 gear that's nearly a year and a half old at this point. Now, dungeons also give tomes, which lead to i120/130 gear, but that's not really dungeon gear. Then you have ST gear, which is at this point only really worth it for alts. Dungeon gear is only really relevant for, like, third or fourth classes. And they keep adding in new gear that's 40 ilvl below the current max, which may as well be irrelevant gear.