

Dungeon rewards are already non-relevant for everyone except those who have just recently started playing the game.Problem is many things people are asking for are general ideas and stuff, but do not get the implications and realities of those additions. Unique stats can cause balance problems, relevant customizable left-side* crafted gear risks making dungeon rewards non-relevant, Skirmish is just another type of dungeon/trail, 2.35 introduced the Ixali Beast Tribe Quests for Crafters and Gatherers, Chocobo Caravans are pretty much escort Fates, and both The Hunt and Frontlines were added in 2.3.
*Pentamelded i09 accessories are considered superior to tomestone/coil accessories by many hardcore players.
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