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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by BlaiseArath View Post
    I understand fun is subjective, but what about itemization, in moderation, do you dislike? Are you excited to see new armor released in XIV when you know its just going to be +X to primary/VIT, and if so, why? I'm asking any of you who open object to more variety in armor (not fully horizontal progression, just more variety).
    Nothing, but I also know that a bunch of procs, secondary stats and weird bonuses doesn't necessarily make good itemization. They makes itemization complex and can unnecessarily obfuscate things.

    Why would you be excited for an item when all an items stats mean in the long run are increase dps/healing and survivability/endurance by some amount? What is the difference between an accessory set that gives you a +10% bonus to damage at a cost of taking +10% more and swapping Vit accessories for Str accessories to the point where you have -10% hp and +10% damage?

    I would not mind seeing the following Accessory sets be added to the game:
    • 1/2 cap Str/1/2 cap Vit with Parry/Det/Crit/Acc
    • 1/2 cap Vit/1/2 cap Mind with Piety/Det/SpSp/Acc
    • 1/2 cap Vit/1/2 cap Dex with Piety/Parry/SkSp/Acc
    • 1/2 cap Vit/1/2 cap Int with SpSp/Crit/Det/Acc
    (1)

  2. #2
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    Nothing, but I also know that a bunch of procs, secondary stats and weird bonuses doesn't necessarily make good itemization. They makes itemization complex and can unnecessarily obfuscate things.
    I agree that additional stats and procs can unnecessarily complicate things, however that doesn't necessarily mean they will either. In fact, there is no real way to know until we see those numbers; not that we ever will. Which means it is all theorcrafting.

    I am actually all for adding procs to weapons. I would love to see procs that further enhance the job's flavor. Maybe a proc for a WHM could be your heals have a % chance to refund some of the mana cost. One for a BLM could be your DD spells have a chance at launching an additional one or your firestarter procs have a chance to place a dot on the target for the damage it did. There are certainly a lot of possible options.

    Also, since you brought up the idea of set bonuses, this is something that I would like to see in the game. This was one of the things that I liked about gear in WoW. There was an additional reason to want to get the rest of the set of gear beyond the stats that were on it or the look of the gear.
    (1)
    Last edited by Deathscythe343; 11-27-2014 at 06:11 AM.