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  1. #10
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by BlaiseArath View Post
    Please understand, I'm not attempting to be rude, I understand what you're saying when you mention this, so If i sound rude, I assure you its mostly in good humor and nothing else.

    A BLM spell going from say 300 potency to 310 isn't causing T13 to collapse and casuals run wild in it, and my critical hits going from 1000 damage to 1030 damage isn't causing the sky to fall or allow my NIN to solo the world. Sorry, but I don't buy the balance excuse. They're MMO designer, Not ignorant children, I'm sure if they wanted too they could easily balance these extra stats. Its not that much of a challenge so long as they look at it in the long term and not the short term.

    Gear variety and itemization... These things were not what made 1.0 bad at all. The stats were fine and even though they weren't the general copy paste of WoW, I bet most of you would actually like a stat system like 1.0/XI if you gave it a shot... I mean, if any of you enjoyed Diablo 2 you should understand the basic concept. Heck, even early FF Titles had armor/weapons with high positives for a trade-off like extra damage taken or something. There's nothing wrong with picking the brain of your consumers in a way that makes them feel smarter for figuring something out. We've all got our brains so turned off at this point because we can pretty much assume every new MMO will be the same gear wise.

    You'll have your Primary and HP Stat, always important, and you'll have your secondary stats which will mostly be the same priority for every job... and thats it... I'm just not in support of the ever increasing stupification(This is a word now too) of gaming... As I stated before, I'm not supporting gear swapping or needing a math major to figure out which piece of armor is better(though I did enjoy some of these aspects in XI)... but any level of complexity at all would be nice. It would also be nice if they translated "Skill Speed" and "Critical hit rate" into actual percentages instead of large meaningless numbers. I mean really, in a game that values simplicity its stupid that I have to go online to figure out the tiers for these two things. Why can't "Critical Hit Rate" just be a % in your Character screen? "Skill Speed" Could show the % Reduction to GCD as well instead of the stat value.

    I mean, seriously, don't you guys ever get sick of playing literally the same MMO over and over with just the names changing? Doesn't the exact same copy and paste itemization and gearing system ever get stale to you? I do enjoy playing XIV, but it doesn't mean I like everything about it. The gameplay itself is fun enough (except low level ._. when its just 1212121212121212), but I still wish they would give me more to be excited about each patch.

    I mean really, how much excitement can you muster for +4 Primary Stat and VIT?
    I agree with you 100%. Even with more options for stats in Games like Wow it was balanced. Not only that, but players easily knew how much +hit they would need for fights. They could easily see how much crit they have. Even when WoW changed their haste stat to encompass melee, casters, and GCD you still knew exactly how you were effected in those areas.

    If you really want to see secondary stats run away with themselves look at this:http://everquest.allakhazam.com/db/item.html?item=88239. Even with all of those stats EQ still found a way to balance them. It is possible. Give the development team some credit. This is the type of stuff that they do for a living.

    If players are so truly concerned about lack of something to do or progression ask the development team to change something or add something. I know personally, every MMO that I have played since EQ, I have wanted those games to implement some sort of AA system like EQ has. It provides players a pretty extensive way for them to improve their characters beyond just having the best gear that he/she can possibly get. Here is a link to give you a basic understanding, http://everquest.allakhazam.com/db/aaskills.html. Last time I checked EQ some 8,000 AA points that players could obtain for each of his/her characters. That sounds like a lot, and it is, however it is something that players there strive for. It is something that keeps players logging in day after day. What do players have to do in this game after they have maxed out on poetics for the week?
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    Last edited by Deathscythe343; 11-27-2014 at 03:22 AM.