Quote Originally Posted by Felis View Post
Read the thread
it is all about "more interesting stats on gear"
Seriously? Is that what all the complaining in here is about? I posted this on another thread but maybe it needed to be here.

Not sure if this is what you were looking for but its what I'm hoping to see with 3.0. More specific materia stats, like a + to Fracture (WAR skill) or a reduced cast time for Flare (BLM) That sort of thing.

Reddit: Yesterday you went over how you reworked the 1.0 stat system for ARR and you cut out a lot of stats in terms of game balance to make balance easier. Now that the team has had a little more experience and you have more data is there any plans on bringing back unique stats such as 'enhances skills' and things like that on gear?

Yoshida: There is a chance we'll be doing that in the future. The reason being now that we have that simple base rather than a complex base, if you have a simple base then adding things on top of that is easy because that base is solid. It doesn't effect that base that much and you're not breaking balance by adding new things on top of that. Things we've heard a lot are that players want set bonuses for their gears and that would be one thing we would definitely think of doing. Or another type of armor where if you're wearing a certain piece armor your Spirits Within cool down timer cools down faster. Things like that. Definitely thinking of adding things like that and we know players want them. But when deciding whether to put something like that in or not it's about balance and whether this will break that balance or not. So we're very careful about adding parameters like that.
Source: http://www.reddit.com/r/ffxiv/commen...naoki_yoshida/