Quote Originally Posted by Xatsh View Post
Answer make more stats that effect dd attack.

Spirits within. Add a mnd modifier to it or something.

Drk have some int modifiers to weapon attacks.

Make it so it is not. Cap your acc then your main stat for every class.
Sounds complex and pointless. This isn't FFXI. You expect people to gear towards one ability that is used every other minute? Only reason people were able to work with it in FFXI was because you could gear swap, which you obviously cannot do in this game.

Mechanics should always be easy to understand while at the same time offering a learning curve to master over time. Adding in more stats and changing it around needlessly makes things more difficult to understand. Don't forget, they are appealing to a wide audience and not you and your friends. Its like with Ninja going on the DEX stat. SE decided to make the concepts a tad more complex than needed, putting NIN on the DEX stat when they are a melee like MNK/DRG. Instead of keeping things simple with STR = melee and DEX = ranged, they decide to write "Ohh and primary stat for ROG/NIN" in the description. Its a thing, but what does that hold for the future? Will DRK now be on a INT modifier instead of VIT because they use dark magic? Creating -another- gear set specifically for them. Point is, it is pointless, especially with how many jobs we will have ten years from now.

Keep it simple, keep it clean, and let the complexity lie in the content itself. Its Game Design 101.