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  1. #11
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Velhart View Post
    What else does DPS want besides stats that increase their DPS or survive an ability in raids? Making stats out of this will just become useless that no one wants to touch.
    A few stats could be added that weren't useless...

    Critical Hit Damage is an unexplored one many MMOs have.
    Reduced Damage taken*
    Ability/Trait Enhancing Armor**.

    These could all be a "5th stat" so to speak, and not replace our current 4 stats... except maybe critical hit damage. But honestly, I'm surprised Critical Hit Damage isn't in this game yet. I get haste is basically Skill speed so thats not really necessary... Obviously I'm not calling for Gear swap, but just like min-maxing now, these armors could be considered before a Raid begins, and it would be attached as a "Bonus" to endgame armor. I mean, imagine just simpy Soldiery Armor giving you what it does now... but with an extra small boost in place of a 5th stat, like the ones above.

    *Like "Magical Damage Resistance +5%" and "Physical Damage Resistance +5%" instead of splitting it up until Slashing/piercing/blunt/etc etc. For a game who favors simplification, all these +1's to random resistances is not... simplified.

    **A fair middle ground would be enhancing it but not by "too much". Like say, adding 3-5 Seconds to an attack enhancing ability (enough for 1/2 more GCD)
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    Last edited by BlaiseArath; 11-25-2014 at 02:43 PM.