- Instances are glorified standardized testing. Success is graded on how well you've memorized the fight.
- The only non-casual/social "community" is in the form of statics which mostly renders FCs irrelevant.
- Content locks make both static and PF politics toxic. Skilled players flock to statics leaving PF pugs to wallow in mostly less-skilled players, leading to frustration and toxicity.
Pretty much every aspect of the design lends itself to toxicity and deters actual friendly cooperation and teamwork.
I agree SE needs to get off the gear and content treadmill it is just really horrible. That and lowman lockout content which is a cancer for any guild trying to run as more then a social.
As for gear swapping, alot of people want it back for what is allowed content to do. It was the key to keeping all content relevant for almost ever. Until SE killed off the game with Abysea. And I would bet over 50% would love content that is never negated. (NOTE THIS DOES NOT MEAN NOT GETTING ANYTHING NEW!) That is the misconception ppl have with horizontal content. We can get as much content as we get now. but none of the old stuff becomes "Vanity Only/Desynth gear".All of you :The progression blocking with nothing else to do once you hit endgame makes things like Free companies glorified chatrooms in the end.
Crafting and gathering are relegated to generally glamor content as progressive content is locked away behind the hardcore lockouts. All I suggest is for SE to start branching out your content instead of having one linear path of progression.
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