I get your point of view, but I'm going to stop taking you seriously if you seriously believe that last sentence. This is not a game built solely for one play style.
This isn't about "deserving" anything. Progression raiders don't add anything more to Square's bottom line than a casual or pvp-focused player does. SE tries to balance new content among it's three main bases (Story/Endgame/PVP) and it's not entirely successful, I'll grant, but it's not that it isn't trying.
You say that nobody has a problem with the dungeons being added? I'd say, judging by the posts from the folks above (your's included), that you're wrong.