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  1. #1
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Teryaani View Post
    Maybe some, but you'll still see a goodly number of players ignoring it altogether. I'm failing to see why having a mix of 4/8/24 player content is so evil.
    Because for the people who can clear the highest level 8 content everything else becomes irrelevant. The people who are forced to wait will always have more to look forward to down the road as content is eased but for people on the cutting edge you have that one thing and everything that is released between that and the next "one thing" is going to be suboptimal or at least graded against how relevant it is compared to Coil (Look at Ramuh EX on release before the iLvl change). The difference in perspective creates an entirely different experience for different groups of players, a casual player probably doesn't care about Coil because they aren't clearing it. A raid-focused player doesn't care about anything else except Coil because everything else is inferior and unless you care about vanity there's no need to touch anything else. The only way they can fix it is by adding more options at every level, but for whatever reason anytime you suggest adding more end-game raids people say that those people should be content with their one set of Coil instances and don't deserve anything else - yet nobody has a problem with adding 3 more faceroll dungeons every major patch which are only relevant for getting tomes.
    (9)

  2. #2
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Prototype909 View Post
    Because for the people who can clear the highest level 8 content everything else becomes irrelevant. The people who are forced to wait will always have more to look forward to down the road as content is eased but for people on the cutting edge you have that one thing and everything that is released between that and the next "one thing" is going to be suboptimal or at least graded against how relevant it is compared to Coil (Look at Ramuh EX on release before the iLvl change). The difference in perspective creates an entirely different experience for different groups of players, a casual player probably doesn't care about Coil because they aren't clearing it. A raid-focused player doesn't care about anything else except Coil because everything else is inferior and unless you care about vanity there's no need to touch anything else. The only way they can fix it is by adding more options at every level, but for whatever reason anytime you suggest adding more end-game raids people say that those people should be content with their one set of Coil instances and don't deserve anything else - yet nobody has a problem with adding 3 more faceroll dungeons every major patch which are only relevant for getting tomes.
    I get your point of view, but I'm going to stop taking you seriously if you seriously believe that last sentence. This is not a game built solely for one play style.

    This isn't about "deserving" anything. Progression raiders don't add anything more to Square's bottom line than a casual or pvp-focused player does. SE tries to balance new content among it's three main bases (Story/Endgame/PVP) and it's not entirely successful, I'll grant, but it's not that it isn't trying.

    You say that nobody has a problem with the dungeons being added? I'd say, judging by the posts from the folks above (your's included), that you're wrong.
    (4)
    Insanity is a gradual process, don't rush it - Ford Prefect