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  1. #131
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Even if I did cherry pick something (which I haven't) that doesn't get you off the hook for sweeping generalizations and hyperbole regarding the usefulness of gear. People have expressed usages and you want to keep getting picky and finding reasons to discount it ignoring all the people who do in fact use those items in the ways suggested. The fact remains people do turn in all the gear in the range you mentioned for GC points, and people do desynth that very same gear, and the 110 gear you say is for glamour people do create to both use (Brd body and blm pants 110 crafter are BiS) and to give to friends who are up and coming. No amount of me cherry picking anything you said would change those simple facts when you overall argument is that this gear has no uses except for glamour. Your message is clear, as are my examples to the contrary. No amount of cherry picking a single sentence you said would change anything about my message vs yours.
    (1)

  2. #132
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Tiggy View Post
    Your message is clear, as are my examples to the contrary. No amount of cherry picking a single sentence you said would change anything about it.
    You're right, my message is clear. Gear should be used as gear first and foremost. That is the point you're continually ignoring just to parrot the same "BUT ITS USEFUL FOR SEALS" crap. I don't care that it's useful for Seals. The closest this gear comes to being actual gear is a place on your retainer wardrobe for future Glamour use. That is it. That is why I said it's only relevant as Glamour pieces. I honestly have no idea why you're so hung up on a piece of hyperbole.
    (6)

  3. #133
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Felis View Post
    Yeah pretty much.
    (0)

  4. #134
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Nalien View Post
    I honestly have no idea why you're so hung up on a piece of hyperbole.
    I hope this is a wonderful lesson in how hyperbole doesn't make a point stronger. It only distracts from it and fails to solidify your argument because you can't even take it serious enough to talk about it straight.

    Aside from that it's because I straight disagree. Plain and simple. If it has a use. Any use. Then it's fine. Requiring it to be specifically useful "as gear" ignores a whole lot of game balance issues for the sake of a narrow view point on the issue. Making this gear useful would severely unbalance the game and doesn't work well in the tiered system in place here. The game isn't going to change this tiered approach anytime soon so any suggestions to make gear more interesting must accept that eventually the gear will become useless in terms of using it as actual gear. You're argument seems to go against the very nature of that system, and honestly that means it's dead on arrival.

    Quote Originally Posted by Fayto View Post
    Yeah pretty much.
    Indeed.
    (0)
    Last edited by Tiggy; 11-25-2014 at 05:47 AM.

  5. #135
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Being very careful is nice and all, but a gear treadmill is still a gear treadmill even after bells are applied. At some point the ilvl will get in the way and we'll be back where we started.
    (3)

  6. #136
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Xatsh View Post
    I agree SE needs to get off the gear and content treadmill it is just really horrible. That and lowman lockout content which is a cancer for any guild trying to run as more then a social.

    As for gear swapping, alot of people want it back for what is allowed content to do. It was the key to keeping all content relevant for almost ever. Until SE killed off the game with Abysea. And I would bet over 50% would love content that is never negated. (NOTE THIS DOES NOT MEAN NOT GETTING ANYTHING NEW!) That is the misconception ppl have with horizontal content. We can get as much content as we get now. but none of the old stuff becomes "Vanity Only/Desynth gear".
    Quote Originally Posted by Jynx View Post
    The progression blocking with nothing else to do once you hit endgame makes things like Free companies glorified chatrooms in the end.

    All I suggest is for SE to start branching out your content instead of having one linear path of progression.
    Well said, Xatsh, Jynx.

    Ultimately what many of us are asking for is More Variety of End Game Content, with Less Restrictions on a Fixed Number of Players (8 Only (no more, no less)) with Reduced Lockouts.

    Look at the effort and work that Yoshi P's team did for, say, The Lost City of Amdapor. It was a completely Brand-New Dungeon (with gorgeous Textures (looking like something out of Miyazaki's Nausicaa of the Valley of the Wind)), with Diabolos as a Boss (classic Final Fantasy), and wonderful Music. Too bad, they WASTED all of that effort, and turned it into a trash mob, easy dungeon, with Irrelevant Rewards.

    Same for Hullbreaker Isle and Snowcloak. Brand-new Dungeons, extra work spent, The Kraken and FENRIR as usable Bosses, and? Generally worthless filled with trash mobs and generally useless rewards.

    There's no reason the Combat Team couldn't have spent a little more time and made those Dungeons with famous Final Fantasy Bosses (Diabolos, Fenrir, etc.) into "End Game Level" Dungeons.

    Or at least use them as a STEP in acquiring New Gear (Side Grades / Horizontal Progression, but still it's NEW Gear), with meaningful, interesting Stats.


    Do we REALLY need yet another Trash-Mob Dungeon each Patch filled with worthless gear?

    It's very clear it's because of the Vertical Progression Treadmill, and Yoshi P thinking we need to make a dungeon drop i50, i60, i70, i80 gear sets (so boring and useless), when instead,

    The Combat Team could've used all that effort & time and spent it on a Separate, 2nd, 3rd, etc. End Game Raid / System that was more engaging to everyone.

    And the ridiculous, limiting "8 Players ONLY" (not more, not less), and with a Weekly Lockout means Yoshi P is undermining the "MMO" and Community aspect to this game:

    Do you have more than 7 friends or your Free Company / Linkshell has more than 8 members? Too bad. "Sorry, we already have 8 people for our Coil Static. See ya." You CAN'T HELP anyone in your Free Company or LS or Friends with the End Game Weekly Lockout (beyond the 7 other people in your static). It's an awful system. It segregates the population and isolates people.

    Ultimately, we all hope for Final Fantasy XIV to improve and make it something engaging and worthy of the Final Fantasy name. It's just too limited and boring right now (with ridiculous Team Jump Rope gimmicks and lockouts that debilitate Free Companies and the Community as a whole).
    (13)
    Last edited by Kiara; 11-25-2014 at 05:59 AM.

  7. #137
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    The problem with 4 man dungeons is that you can't give them higher tier loot than Coil or Tome gear, because that'd be ridiculous but at the same time if you don't give them good loot but make them difficult they become even more of a tedium to run. Restricting the rate at which people gear through the lock-outs is a very conscious design decision on their part, and 4 mans just being huge trash pulls and face-roll bosses is the consequence. They've basically created a system where it's impossible for them to be relevant other than as a vehicle with which to get gear that is independent from what is actually obtained in the instance.
    (0)

  8. #138
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I hope they add more emphasis on enhancing your gear to make it stronger rather than replacing gear with more powerful stuff. Cause then the patch will drop (3.0) and we will be replacing all our endgame gear in the first expansion dungeon. and like Kallera was saying, this is going to get out of hand, quickly.
    (5)

  9. #139
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kiara View Post
    Look at the effort and work that Yoshi P's team did for, say, The Lost City of Amdapor. It was a completely Brand-New Dungeon (with gorgeous Textures (looking like something out of Miyazaki's Nausicaa of the Valley of the Wind)), with Diabolos as a Boss (classic Final Fantasy), and wonderful Music. Too bad, they WASTED all of that effort, and turned it into a trash mob, easy dungeon, with Irrelevant Rewards.
    Bolding it doesn't make it true. At launch, in patch current gear, Diabolos was a pain in the rear to coordinate. Especially in DF. There were plenty of wipes even in premades. Once you outgear a fight you start ignoring mechanics and things become easy, but that doesn't mean it wasn't a challenge at one point. The drops were also relevant at the time. Again, people seem fixated on the gear being good and current for perpetuity. That gear is relevant to help get you to new content and it does that job. Just because your i112 geared character can't use it doesn't mean someone else running it isn't happy to see that drop.

    There's no reason the Combat Team couldn't have spent a little more time and made those Dungeons with famous Final Fantasy Bosses (Diabolos, Fenrir, etc.) into "End Game Level" Dungeons.
    Because giving some fan service to non-raiders is an awful sin. Got it.

    Or at least use them as a STEP in acquiring New Gear (Side Grades / Horizontal Progression, but still it's NEW Gear), with meaningful, interesting Stats.
    This is a vertical progression MMO. The current progression strategy is locked in until the end of 2.x. Once 3.0 drops, you may see more set bonus sort of things (I'd like that for sure), but even then it's likely to still be largely vertical gear progression.

    Do we REALLY need yet another Trash-Mob Dungeon each Patch filled with worthless gear?
    Gear you aren't interested in = Worthless. Got it.

    It's very clear it's because of the Vertical Progression Treadmill, and Yoshi P thinking we need to make a dungeon drop i50, i60, i70, i80 gear sets (so boring and useless), when instead,

    The Combat Team could've used all that effort & time and spent it on a Separate, 2nd, 3rd, etc. End Game Raid / System that was more engaging to everyone.
    Raids that only 10-15% of the players would ever see? No thank you.
    (2)
    Last edited by Teryaani; 11-25-2014 at 06:10 AM.

  10. #140
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Teryaani View Post
    Raids that only 10-15% of the players would ever see? No thank you.
    Except you will see it one day because SE goes out of their way to nerf content into the ground after 6 months for players like that
    (3)

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